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laise

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Posts posted by laise

  1. Is that proposal always sended no mater if dungeon is finished or not? yes

    If leader accept proposal, rolescheck recasted? don't know. probably not

    1)if dungeon is finished - haven't seen any pop up

    2)rolecheck is always run when lfg group joins queue(doesn't matter if leader or group member initiated it)

    5. So long as they are still in the party, members who have teleported out can also choose to teleport back to the dungeon and continue play if their role has not been taken by another player.

    If party leader does not choose to re-queue, remaining party can continue to play through the dungeon but no new members can join using DF. New members can join the dungeon if they are invited to group and enter dungeon by summoning spells or using entry portal.

    not sure but I think if you remain in the group and all encounters are complete you can't teleport back there.

    about re-queue - are you sure that only party leader can run it?

  2. Intervene not dropping charges now. Wrong proc_ex for spell 3411 set?

    happens because actual aura is applied on target and damage, being redirected, hits caster, which doesn't have any related auras so can't proc. Need to call proc on target for redirected by this aura's spell, also need to confirm if this aura forces any type of procs happen on target when caster is hit or just this specific aura.

  3. effectiveness of this forum is not much higher than that:) this code I have almost unchanged, but the additions - other (including that you made in 11776) :)

    Ok, will check yours, but after LFG related stuff is finished

    effectiveness of this forum is not much higher than that:)

    I very rarely check other forums' patches

  4. I could possibly help you do some basics, but you cannot ask for "custom" help here since mangos is a project to reproduce a blizzlike 3.3.5 server

    - LilleCarl

    Maybe need to have different section for custom stuff, but I don't see anything wrong with having it here - I mean doing something on your own is still learning and blizzlike or not is important only for patches meant for main branch. Ofc bug reports for custom cores won't be accepted.

    1. How to make xp bar till lvl 255?

    2. How to make bigger spell dmg?

    1) MaxPlayerLevel in mangosd.conf, but need to check if it won't cause variable overflow since all damage & stat values will become really big

    2) in general - in CalculateSpellDamage, can have something like custom multiplier and if really want can add it's value to config, so you won't have to compile it everytime you change that value

  5. 2. Well, It uses same packets for instance. LFR is just another category of Dungeon finder, although it works differently. (I am not really sure I properly understand your question, sorry if I am answering to different thing Oo)

    I meant if there is any info that LFR has something in common with dungeon finder in how it should be implemented or it can be something entirely different that just happens to share some packet/s with LFD

  6. soo lezz revive it.

    There are few things I don't quite understand in all dungeon finder implementations:

    - why there are different queues for players and groups ?

    - why looking for raid feature tends to be mixed with dungeon finder - I mean if they should be entirely different things or LFR just displays "hidden" in LFD info in different way (i.e. players/groups queued for specific instance)

    discuss ^_^

  7. if it should drop charges when target is actually harmed then why do it on target selection ? both Grounding and Intervene have proc flags for on-hit case and also according to wowwiki & wowhead it is possible to redirect more than one spell same time if second spell is cast before first hits. about wrong redirects - seems like it should ignore all SPELL_SCHOOL_MASK_NORMAL(can add check in SelectMagnetTarget or before or maybe drop SPELL_DAMAGE_CLASS_NONE from condition) and AoEs

    ---

    changed to proc using way in [11766]

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