lecails
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Posts posted by lecails
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For kicho : Why use online = 2 ? Because whith it you can differentiate "precisly" fake player and true player , with online =! 0 its work but its more wide, so online = 2 its a security advanced .
Can you posted a patch update plz for look this , I would insert whisper advanced.
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Confirmed too
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Anyone have this bug ?
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Is there a work around instead of the patch? perhaps just make it auto complete? so the chain can be continued? i would be satasified with that.. i searched everywhere and cant seem to find one.. either that or im simply not doing it right and appologize in advance, before you could abondon it then it would just let you complete it but for some reason it dont work that way anymore im not sure if this is more of a DB issue or not but any kind of work around would work.
For auto complete quest you need put '0' in all requierement whith Quice .
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Hi, I would give some information for reproduce this bug thanks
ERROR:Couldn't find the caster of the single target aura (SpellId 52372), may crash later!Regards
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Its the rev [10114], the cause .
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Yes the crash its caused by that but the problem is always here , group player are not in the same grid when they enter in instance so its generate crash whith assert and error log .
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Revision: 10114
You can't enter in instance whith a group else the server crash or player is not in the same map .
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I think this is related whith 10114 , when you enter in instance in a group he got crash .
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The eye of acherus not working after commit camera system , the mob can t move where is the bug ?
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I suspect you will have to MovePoint after the mob is summoned (ie in JustSummoned)
Its not work too
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There is a strange bug after 10073 , if you summon creature and Move to point (no Waypoint ) like GetMotionMaster()->MovePoint(..) the mob not move , I think its because he is added in the world so we need activate move .But waypoint script work great just GetMotionMaster()->MovePoint(..) when you summon mob not work
I know the 10073 dnt touch the move gen but he interract whith it .
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Most likely you forgot to update your SD2 conf file mate. It prevents SD2 DB from loading meaning no waypoints and no script texts.
R.
You are right , thx
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When we login with many player, then kick the server us, with this error: WorldSocket::handle_input_header: client sent malformed packet size = 6445 , cmd
= 941667865
This is very nerves!!
delete your cache file , look at in mangosd.conf you have enabled kick on bad packet -.-
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Hi, from rev 10073 many script in SD2 dnt work because they use movement generator and whith 10073 npc can't move with this so now we need rewrite all SD2 script to activate npc movement (How ??) or added modifcation to core .
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uint32 skinTone_id = -1;
Is it intended? It equals 0xffffffff
read this , its the same error
Compile errors under linux.first at
(newskintone == -1)
second at
(skintone != newskintone && newskintone != -1)
it gives a error about these strings: because of limit of data diapason result is always false (first); result is always true (second)
it's because "newskintone" is declared as "uint8", changing it to "int8" should help but idk, maybe this will cause an additional issues
it also can be fixed by way of changing -1 to 0
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Eventai can be complex , yes, but he has a limit .
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Yes,nice idea to update this patch . im waiting
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I saw long ago a complete software where you can even see the spell effect index but I dnt remember his name.
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Hi,I seek a link for a dbc reader but I dont find the name, if you have this it will help me .
Best regards
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The git header is the best choice for use git .
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with EventAI?
EventAi is restricted so just for non complex mob .
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Of course , its possible, ScriptDev2 use function from mangos .
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Hum,lol , I have always my cache file empty .
Dark knight directly level 80 whith full talents points
in OldGeneral discussion
Posted
Hi, I want know if anyone have code or tips for distribute the totality of dark knight talents point if I set in mangos.conf startup level 80 .