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lecails

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Posts posted by lecails

  1. Is there a work around instead of the patch? perhaps just make it auto complete? so the chain can be continued? i would be satasified with that.. i searched everywhere and cant seem to find one.. either that or im simply not doing it right and appologize in advance, before you could abondon it then it would just let you complete it but for some reason it dont work that way anymore im not sure if this is more of a DB issue or not but any kind of work around would work.

    For auto complete quest you need put '0' in all requierement whith Quice .

  2. There is a strange bug after 10073 , if you summon creature and Move to point (no Waypoint ) like GetMotionMaster()->MovePoint(..) the mob not move , I think its because he is added in the world so we need activate move .But waypoint script work great just GetMotionMaster()->MovePoint(..) when you summon mob not work :/

    I know the 10073 dnt touch the move gen but he interract whith it .

  3. When we login with many player, then kick the server us, with this error: WorldSocket::handle_input_header: client sent malformed packet size = 6445 , cmd

    = 941667865

    This is very nerves!!

    delete your cache file , look at in mangosd.conf you have enabled kick on bad packet -.-

  4. uint32 skinTone_id = -1;

    Is it intended? It equals 0xffffffff

    read this , its the same error

    Compile errors under linux.

    first at

    (newskintone == -1)

    second at

    (skintone != newskintone && newskintone != -1)

    it gives a error about these strings: because of limit of data diapason result is always false (first); result is always true (second)

    it's because "newskintone" is declared as "uint8", changing it to "int8" should help but idk, maybe this will cause an additional issues

    it also can be fixed by way of changing -1 to 0

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