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bels

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Everything posted by bels

  1. I've created the eventai script to make the soothsayers talk as you go by but I still need to award completion to the part of the quest. If anyone has any knowledge on how to satisfy part of a quest with eventai please let me know.
  2. I have a patch I'm going to commit soon that makes Joren act more correctly. I can't remember exactly how he acted in real cata so hopefully someone who tests the patch can let me know what more tweaking needs to be done.
  3. Joren Ironstock (Dwarf start zone) Joren Ironstock runs around killing all the troggs before you get a chance to complete the quest he gives you.
  4. Quest Seize the Ambassador This quest does not work. It may have to be an actual script; maybe it can be done within the eventai system , I am not sure;
  5. Quest Get to the Airfield Currently there is no way to complete the quest Get to the Airfield because the transport used to get there doesn't work. For right now until I have time to fix it properly, I'm going to put a warp in once you finish talking to the guy that would normally trigger you getting into the transport just so the quest chain can be completed.
  6. Quest Trolling for Information doesn't work As you get close to the soothsayer's they do not start talking and therefore you do not get credit for eavesdropping on each one.
  7. This should be fixed now with mangos_db_update6.sql that I pushed to the repo last night. I tested it in the human start zone with a warrior and you can complete the quest that requires you to attack a training dummy with a certain skill. There still needs to be a little refinement done that GiantCrocodile pointed out in github's issue tracker and I'll work to get it done after I finish a few other starting zone things. But for now at least the quests can be completed and that's what is important.
  8. Probably should have posted a link to the issue at github for referrence. [url]https://github.com/mangosthree/server/issues/26[/url]
  9. The buff activates but the spell is uncastable This is an issue listed on the github issue tracker for Three. I have confirmed a while back that it did exist. I haven't tested it in the very latest code but I think the problem still exists because I haven't seen any code addressed to fixing it. Problem: Arcane missile changed in Cata to being a 0 mana spell that casts after a buff is triggered. The buff looks to trigger but the spell is not castable.
  10. Currently I am using it for testing although I plan on having enough players that it is under some load. Way back in the day when mangos one was the newest thing I ran mangos on FreeBSD under load (normally around 20 players at the same time because it was all my bandwith would allow) and everything worked great. I have not tried to build the map tools under FreeBSD to see if they work. I would reason they would. It seems like the mangos devs do a fairly good job of not putting linuxisms into the code. TrinityCore on the other hand, I can't build without heavy modification to the code because of all the linuxisms (really gnu'isms) in the code. I'll do my best to help maintain good FreeBSD support for mangos. But anyway let me know if the guide is good enough for now to get the system built if you get a chance. I'll make it more verbose as time permits.
  11. Hey all. I filled out some info in the FreeBSD install guide on the wiki (https://github.com/mangoswiki/Wiki/wiki/Freebsdinstall). If anyone else runs the server on that OS or has time to test out my install guide I would appreciate feedback. It is minimal and to the point right now but it gets the job done and I was able to produce a working three server following the guide. Thanks.
  12. [THREE] BUG - Arcane missiles does not work Title says it all. I am using the latest code from the repository.
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