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MrGhost

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Everything posted by MrGhost

  1. I only have issues with the mangosd.conf file (using latest MaNGOS Rev. 9485) when applying the git. Haven't tried to compile yet. Fixing the problems with mangosd.conf is pretty easy though.
  2. MrGhost

    Death Bug

    Yes Nyko, the bug still persists.
  3. 45 minutes uptime with 300+ players and still counting. Still having my fingers crossed though! Will try to give you an update tomorrow
  4. Compiling and will test afterwards! Lets keep our fingers / hooves crossed
  5. Thanks for your reply, I was thinking I screwed up something (by adding patches). I also noticed from my crashlogs that these waypoint crashes appear a lot yes.
  6. Hi guys, I just want to ask how frequent your server(s) are crashing. Just to find out if I'm having more issues (or not). Because I see lots of people who still reach 30 mins uptime. My server often crashes after a few seconds, and around 4 minutes. Reaching 30 minutes is very rare at this moment, this is with around 300+ people while using the latest rev.
  7. Works great! Thanks for the great update.
  8. +1 Having the same compiling problems. Also using Debian.
  9. Could be, but I'm afraid this patch won't have anything to do with that issue. Does it happen with normal flight form too?
  10. diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index ae7d0ff..b544ada 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -256,7 +256,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus - &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED + &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_SPEED_MOUNTED &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive) &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c980507..2006adb 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10412,7 +10412,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) if (IsMounted()) // Use on mount auras main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); else // Use not mount (shapeshift for example) auras (should stack) - main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT) + GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_MOUNTED); stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS); non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; break; Hope this will help you. It should be working for 9112. Have fun
  11. Sorry I thought I added the right creator of the patch. My mistake Thanks for adding this into the repository! And also (of course) thanks for your explanation.
  12. I really do understand these points. But my concerns went to the fact that none of the devs (you are not alone m8) didn't reply it. I didn't post it here because I thought it should be added without further notice.. I did that so we could get some feedback from the 'higher' people But thanks for your reply. Much appreciated.
  13. Have been testing this patch since my last post and it works perfectly! hopefully a dev will pick it up.
  14. Still, we (not only me) would love to see a dev respond to the questions asked earlier. I for example would just love to know if it's a valid patch, or that it needs some more fixing.. Anyway, we'll see what happen
  15. I posted this patch 2 months ago, not a single dev even replied to it..Gonna be the last patch I add, that's for sure. Ah well, most of us know how to apply a patch file, so I guess we will have fun with it ourselves
  16. Thanks man, lol sorry for the question. I just can't seem to get that git thing working right for me. Will try your patch a.s.a.p. and give some feedback Hopefully it works right and devs can add it to their git.
  17. Having hard times to add those fixes to my current mangos ver. Could you please tell me how I can just add those two last revisions in git? I'm a linux user (don't know if its very different from windows though). I really can't get this Git thing to work
  18. I just tried Lynx3d version. Only problem I have is that the produced scrolls require a rod to enchant items. I believe this shouldn't be the case (otherwise it would be useless to sell these at a AH right?). Correct me if I'm wrong
  19. Did anybody tried this patch? Did it work?
  20. As I noticed lots of patches being reviewed lately.. I'm gonna give this topic one last bump to (hopefully) get noticed by a dev. If not, this really was my last attempt
  21. They are ignoring us But don't worry, sooner or later they will add it.. or an alternate patch Thanks for testing out though! I'm also still using it without any problems.
  22. Yeah it really should... It does exactly what it should do, please.. could a dev take a look at it? Or at least give a comment why it should or shouldn't be added? Thanks
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