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MrGhost

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Everything posted by MrGhost

  1. Modified first post, as people kept discussing threatbugs instead of being on-topic. Please guys, this seriously a GOOD fix... so please don't fill this topic with nonsense about threatbugs which should be posted at other sections of the forums. This fix is for sending data to the client!
  2. Well I don't have any fancy code for you, but maybe you didn't know this: Try chatting in /g or /p when you are typing the command. So /g .revive while having yourself selected. This will revive you. Even when you can't chat while being dead.
  3. Just to point out the fact that this patch is only sending the info to the client. It has got nothing to do with any threat related bugs that already exists.
  4. Currently my server's uptime is 2 days with around 150 testers on it... Sounds crashfree to me to be honest. I'm happy with the patch, so for me it's easy.. I'll keep on using it. Hopefully more people will
  5. Yes you were absolutely right.Should work on latest rev (8502).
  6. And it has already been added into git...
  7. Great to see it added to Github! You won't regret this! Super!
  8. I looked at it a second time and it still looks great. I haven't noticed any weird bugs or strange behavior. Imho I think it's ready to add to github. I'm sure more people have tried it, maybe they can respond too? Still, great work ApoC Can't wait to see this in github. (and in the meanwhile Ill just grab it from your repository ghehe)
  9. Seems ok on first sight good work Need to test it a bit more before I can say for sure.
  10. Okay thanks /hug no hard feelings In the meanwhile I added this patch. And I must say that it works great Hope this could be added to git soon. Thanks Apoc
  11. That wasn't dumb posting, I only asked a normal question because I didn't understand that guys post. Only asked for clearance. And why so offensive? Just take a cup of coffee or something before you post.
  12. So what you are saying is that the rogues energy regen is still bugged?
  13. Did anybody tried this patch? If not I will try it tonight...
  14. Thanks a lot. It's not a big bug, but very annoying
  15. Anybody? I mean, is thix 'fixing' it?
  16. Death Knights don't start with talent points at level 55. They earn talentpoints trough the questchain.
  17. I still have 1 paladin which TP's are getting reset all the time. Could you please tell me how to find the 'bugged/overused' talentpoint? I resetted his talentpoints by using the .reset talent command. Then he set's his talents back, and after a reset he's clear of talents again. Is there a way to 'find' the bugged talent? Thanks for any help
  18. Any progress? :cool: would love to see the paladins do normal dmg.
  19. Just trying to brainstorm for a solution...
  20. I'm not into paladins that much, so I really don't have a clue what to blame on this bug. Maybe somebody knows what is going wrong? Maybe somebody can get some blizz info/comparing?
  21. I'm sure the damage it deals probably is the right damage yes... My concern are the proc's
  22. I can +1 on that... At bliz paladins are really overpowered, but duelling a paladin on my testserver really wont make sense You just get 1 stun and lose 90% of your hp But, we're having patience. I'm sure the developers will come with a nice fix. In the meanwhile i'll add this topic to my notifications list
  23. Great patch! Thanks a lot! This should be added to git! No more world db backups
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