We need attention in this crash, is very important!
Core: 8740
SD2: 1484
ACID: 31
Frecuently: 1-2Hrs
In Object::SetUInt64Value
crash_log_2009-10-27_01-49-59.log
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
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#0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860,
index=6, value=@0x444fabc8)
at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849
849 if(*((uint64*)&(m_uint32Values[ index ])) != value)
#0 0x00000000006047b7 in Object::SetUInt64Value (this=0x2aaae82ce860,
index=6, value=@0x444fabc8)
at /root/Desktop/Mangos/Sources/src/game/Object.cpp:849
__FUNCTION__ = "SetUInt64Value"
__PRETTY_FUNCTION__ = "void Object::SetUInt64Value(uint16, const uint64&)"
#1 0x000000000076fbb0 in Unit::_UpdateSpells (this=<value optimized out>,
time=295) at /root/Desktop/Mangos/Sources/src/game/GameObject.h:590
No locals.
#2 0x000000000078433c in Unit::Update (this=0x2aaacd618570, p_time=295)
at /root/Desktop/Mangos/Sources/src/game/Unit.cpp:194
No locals.
#3 0x00000000006c28b5 in Player::Update (this=0x2aaacd618570, p_time=295)
at /root/Desktop/Mangos/Sources/src/game/Player.cpp:1085
now = <value optimized out>
pet = <value optimized out>
#4 0x00000000005ea29a in Map::Update (this=0x2aaaefe07ee0, t_diff=@0x444fcef4)
at /root/Desktop/Mangos/Sources/src/game/Map.cpp:596
plr = (class Player *) 0x2aaae82ce860
updater = {i_timeDiff = 295}
grid_object_update = {i_visitor = @0x444fce50}
world_object_update = {i_visitor = @0x444fce50}
__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#5 0x0000000000804b14 in MapInstanced::Update (this=0x2aaad8b84e80,
t=@0x444fcef4) at /root/Desktop/Mangos/Sources/src/game/MapInstanced.cpp:63
i = {_M_cur = 0x2aaaeca86c70, _M_ht = 0x2aaad8b9d118}
#6 0x00000000005f74cb in MapManager::Update (.omp_data_i=0x444fcf50)
at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:274
i = 7
update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = {
_M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780,
_M_finish = 0x2aab0802b858,
_M_end_of_storage = 0x2aab0802b858}}, <No data fields>}
this = (MapManager * const) 0x206270c0
#7 0x00000000005f6c4a in MapManager::Update (this=0x206270c0,
diff=<value optimized out>)
at /root/Desktop/Mangos/Sources/src/game/MapManager.cpp:258
update_queue = {<std::_Vector_base<Map*,std::allocator<Map*> >> = {
_M_impl = {<std::allocator<Map*>> = {<__gnu_cxx::new_allocator<Map*>> = {<No data fields>}, <No data fields>}, _M_start = 0x2aab0802b780,
_M_finish = 0x2aab0802b858,
_M_end_of_storage = 0x2aab0802b858}}, <No data fields>}
#8 0x0000000000796641 in World::Update (this=0x2aaaac023690, diff=98)
at /root/Desktop/Mangos/Sources/src/game/World.cpp:1658
No locals.
#9 0x00000000004c464f in WorldRunnable::run (this=<value optimized out>)
at /root/Desktop/Mangos/Sources/src/mangosd/WorldRunnable.cpp:64
diff = 98
realCurrTime = 2495747435
realPrevTime = <value optimized out>
prevSleepTime = 94
#10 0x000000000084c54d in ACE_Based::Thread::ThreadTask (param=0x2aaae82ce860)
at /root/Desktop/Mangos/Sources/src/shared/Threading.cpp:183
_task = (class ACE_Based::Runnable *) 0x2aaaacced9b0
#11 0x0000003e0c2064a7 in start_thread () from /lib64/libpthread.so.0
No symbol table info available.
#12 0x0000003e0b6d3c2d in clone () from /lib64/libc.so.6
No symbol table info available.