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Patman128

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Everything posted by Patman128

  1. You can't debug C++ code in Visual Basic. You need to use Visual C++ or Studio.
  2. Yay, meaningless numbers! You need to click Break and then it should jump to the line of code that actually caused the problem.
  3. OK. That solves nothing. You need a backtrace.
  4. What patches? If you apply all the patches > 9539_01_mangos_spell_bonus_data.sql they shouldn't fail. There is.
  5. That's because if their paying user-base knew that they were hacks who couldn't code C++ if their lives depended on it, they would leave and go play on the server run by the other hacks who can't code C++ if their lives depended on it!
  6. Check the logs directory for files named Crashlog-X or something similar.
  7. That generally means it crashed. You can get a crash log out of it.
  8. Yeah, already exists much better data in UDB to use.
  9. Donations, ideally, should only pay for any running costs of a server and any extra should go be given to non-profit organizations and charities, like this one right here (I'm not saying, I'm just saying. ) I don't really have a problem with server administrators making money, I just think if they are going to they should not call it a donation.
  10. Concept art. If you look at Teldrassil in-game, it's really more of a giant tree stump.
  11. Not really. People use open source code to make money. Life goes on. Part of helping mangos means realizing that people are going to use your code on their servers and accepting it. What can you do. I think the bigger travesty is that most of these big servers do tons of development which in most cases end up going right down the drain once they tank, because they are too stubborn to go open source. Think about all the good work that has been done for these servers, in some cases over and over and over again. If I go develop for some private server, I can make a buck, but where does my work go? If I submit a patch to mangos and it gets accepted, my work may very well outlive me.
  12. Do you want it for using it on some sort of WoWHead clone, or like actually use it on a server? Because if you want to use it for a server, it's a really bad idea and there are already databases which are much more complete and reliable available.
  13. I... don't think it has anything to do with Kent's Public Service Network.
  14. Yeah, but considering Farmville makes $1 million a day, I'm surprised it was so little money. This is the internet.
  15. Looks like she should have gotten a better lawyer. Meanwhile, nothing of value was lost.
  16. Actually, to add to what I said earlier, you do need to make some slight modifications in the ScriptDev2 project file to make extracting revision work right. Near the bottom of the project file (or at least the VC90 one that I use) you will see a few lines like this: CommandLine="cd "$(SolutionDir)""$(SolutionDir)..\\..\\..\\win\\VC90\\genrevision__Win32_$(ConfigurationName)\\genrevision.exe"" Simply change the SolutionDir into ProjectDir and add another ..\\ to get this: CommandLine="cd "$(ProjectDir)""$(ProjectDir)..\\..\\..\\..\\win\\VC90\\genrevision__Win32_$(ConfigurationName)\\genrevision.exe"" and it should work.
  17. Most likely a database problem. On UDB most of the data is missing for the creature, except the bosses.
  18. I think the big problem is that the Chinese client is completely different from the other clients. The DBCs are different, there is no WotLK expansion (AFAIK), etc. I think you would have to modify mangos-0.12 to make it work.
  19. Well, I'd suppose that since there would be multiple acceptors, it would be more balanced on them. The rest of the server would still be doing the same amount of work. You could set up a rudimentary load-balancing system by just having the server multiple times in the realmlist, once for each port. Then the players could choose which port to use, depending on if the population thing says High, Low, Recommended, etc.
  20. For any Windows users (like myself) you can just add the ScriptDev2 project into the mangos solution and they will compile at the same time. It saves a little time, and since the projects aren't affected, it rarely causes update conflicts. It also makes the Intellisense in ScriptDev2 a bit better, because then you can jump to implementation of mangos functions instead of just declarations.
  21. Alright, but none of this was what they were talking about. I thought it would be obvious given freghar's reply and I had really no idea what you were talking about and why you were being a condescending prick. ON TOPIC! False.Genesis, I find this patch interesting, and I think it would make a cool extra feature for mangos for those who might need. Would it actually be possible to have a single world server show up as multiple servers in the realmlist and give different content based on which port they are connected to? This could lead to some very interesting custom stuff.
  22. Yes this is what I thought you meant, but when you said "right away" it threw me off.
  23. I think it's more likely a bug in Bl1zzard's code than an intended effect. This isn't mentioned anywhere in the description.
  24. Try Wikipedia: http://en.wikipedia.org/wiki/Iptables It's just a front-end to the Linux kernel's firewall. It does not exist on any non-Linux system (Windows, OS X, *BSD, etc) If you are referring to firewalls, then yes, they exist on other systems. I'm sure FG is aware of this. If you referring to something else then you have no idea what iptables are. You may wish to take a gander at that textbook from time to time.
  25. If the server restarts, everything is unloaded. It doesn't matter how long you wait, if it crashes, it's gone.
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