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Patman128

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Everything posted by Patman128

  1. Mangos supports 3.3.5. I have no idea what content you are talking about.
  2. You shouldn't need to include anything. It should compile. Maybe post the errors?
  3. + +void test() +{ + uint32 a, b, c; + a = b = c = 99; + b = a + c; + + return; +} Lolwut?
  4. Being able to send script events to C++ scripts is a big step forward for implementing a lot of "events", such as the epic warlock mount event in Dire Maul. Thanks Schmoozerd.
  5. You type "screen" and press enter. Then, you start realmd. Then hit Control-A-D and repeat again for worldd.
  6. If you can get a back trace from mangos it is more helpful than a random memory address.
  7. This is how it should work. Neither mangos nor this patch supports it, and since that is the proper way, this patch will probably never be accepted.
  8. "spell/talent bugs", "item/item effects" and "NPC bugs" could mean anything in any file, including scripts and database stuff. You have to be more specific. And a lot of fixing these bugs involves investigation. We can't really say how to fix something without a specific example and some investigation, otherwise they would all be fixed by now. I would recommend you either provide a specific example of something you would like fixed or look at previous examples of spell/talent/item effect/whatever fixes, or simply start exploring on your own.
  9. Checking is SpellFamilyFlags has that flag (0x00004000000000) set.
  10. Did you make sure to update to the latest UDB patch?
  11. What exactly have you done to the database? Please list all the files you used.
  12. http://www.w3schools.com/sql/sql_intro.asp
  13. Look for those config options in the source code and how they are used.
  14. Completely unrelated, but it means that that file is different from the SVN head.
  15. Why don't you read the error message? I don't see how it could possibly be any less clear. EDIT: nevermind, it looks like you did eventually and got it working.
  16. Try git reset f01d43d97839719112201e7ac084f04c8dd6b445
  17. Yay! Link errors! No it doesn't. I don't know what the dangerous way is, but if you do it like the other DB connection in SD2 it will work.
  18. Just look at how the script DB connection is opened in SD2 now and copy that.
  19. 4. Vladimir hasn't looked at it yet.
  20. Thank you.
  21. 1. I have already added a method for ignoring the check, which you can use simply by setting the boolean param (checkcooldown) to false (it is by default true) in the CanInitiateAttack() call. 2. This function is never used by PetAI, it is only called in AggressorAI and CreatureEventAI. So no exception for pets is needed.
  22. Why do you need them decrypted? :confused: How could you lose the passwords if you still have the hashes? The hash is the password.
  23. You get their names and you whisper them.
  24. That, and he doesn't want to have to recompile his server.
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