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Patman128

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Everything posted by Patman128

  1. I think it was fixed recently.
  2. Since it's the ScriptDev2 patch, I'm going to assume he wants to keep them. Just run "git commit -a -m "ScriptDev2 patch." " and then pull.
  3. Run "git remote show". If don't see origin, run "git remote add origin mangos git://github.com/mangos/mangos.git". Then run "git pull origin master", assuming you are using the master branch, else put in the branch name instead of master.
  4. What does time auto-correction have to do with mangos? :confused:
  5. Did you use the edited DBC files on the client?
  6. Probably CentOS, but can't really say for sure how many players without internet speed.
  7. It's really hard to know without specific details on what is running on the computer and what resources they are using.
  8. Good, start from here. I would avoid CUDA, since you are getting stuck with essentially a proprietary language that only works on a few pieces of hardware. OpenCL is a much better choice because it's fully supported in all modern GPUs and OSes and can fall back on CPU support if there are no compatible GPUs available or for extra power. As for rewriting the protocal handlers in Erlang, sure, you can do that, and I'd be interested in what comes out of it.
  9. Repacks aren't allowed here anymore, and you'll have to provide any source code upon request under GPL. Aside from that, good luck.
  10. This is actually a pretty good idea.
  11. Sure you can, but it would require modifying realmd. Good luck.
  12. IMO it's far too hacky to be included, but if a proper disclaimer was put in there I don't see why it couldn't be. The only problem is that if mangos includes something, they have to support it, even if that means complaints and false bug reports because of this hack patch.
  13. Yeah I'm just really not sure what you want to do. Do you want to rewrite mangos in Erlang, or do you want to switch mangos from ACE to Boost? The disadvantages are pretty obvious: you are writing it in a language few people on here have even heard of, and making it even less accessible to developers, because then they have to know 2 big and completely different languages instead of 1. I also have yet to see some actual solid examples of why Erlang is a better language for this than C++. The only thing you provided compares one feature that Erlang happens to do well, and is compared with C and not C++, which like Schmoozerd pointed out is much more elegant. As for the Boost thing, I've never used Boost myself and have never really dug into ACE, so I couldn't say either way. Maybe vladimir or derex or another developer can say more on it. If you want to use Boost with mangos you are free to. Are you going to work on this?
  14. You using any custom portal scripts or anything like that?
  15. That's because he uses mangos-0.12, which is permanently at revision 8569. You can try compiling in debug mode and getting more information.
  16. You can commit anything you want, but it isn't going anywhere unless you "push" it to a remote repo. Only mangos developers can push commits to the mangos Github repo. If you want to take a diff of this, you can either do "git diff > my_patch.diff" if it isn't committed, or if it is, "git diff #some-commit-id > my_patch.diff" and then look in the file for the diff.
  17. BGs should probably stay within mangos because of their tight integration with the core, but I don't see why spirit guides can't be in SD2. They could maybe even be moved to the database.
  18. Looks to be a script problem. You using ScriptDev2 and any custom scripts?
  19. This is a pointless thread. This is a meta-post.
  20. Then just import the spirit healer script. There's nothing stopping you from using parts of ScriptDev2 in your code. Or use ScriptDev2 and remove all the other scripts, if you want the nice frameworks.
  21. It's a hack, it doesn't actually make them friendly. It just makes them the same faction as their group leader, so if an alliance player joins a horde group, he becomes horde and can be attacked by alliance, etc. If it's not a big deal, then go ahead.
  22. I can't really say, but you'd really be better to just compile and set-up both and try them out and then choose whichever one you find to be suit your needs.
  23. Well, you will be banned, if you get caught. This patch really has absolutely nothing to do with this stuff though, it's completely server-side and useless without mangos.
  24. You'd have to try them both out for yourself.
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