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Patman128

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Everything posted by Patman128

  1. Nothing in the crash log seems to indicate that your script caused it.
  2. This isn't movement anticheat, this is Warden. I doubt Blizzard would waste resources on server-side anticheat when it really isn't needed.
  3. Do you have an actual crashlog? I can't reproduce this.
  4. Download whatever database they are using and check yourself I guess. You can't tell drop rates on items simply because it's mangos, because mangos does not include drop rates.
  5. Can you back this up? I really don't see why they would when they have reliable client-side anticheat. It would just be a waste of valuable CPU.
  6. That, or use a letter-based system like Ascent-derivatives. Anyway, I'm content with the way mangos does it right now. I don't see why developers wouldn't need to be able to modify characters for health or items etc. If you don't trust someone, you shouldn't be giving them privileges in the first place.
  7. It's really not that hard, you really only need to get the time and distance differences with each movement and check to see if the ratio is too high. Lag shouldn't affect it very much, if at all, since it's all relative.
  8. x64 doesn't work with VC++ 2008 (normally.) You need Visual Studio.
  9. Yeah, I don't think making them start in AV is a good idea.
  10. Yes, but most "hackers" only use publicly released programs which modify predictable locations; this is how Warden can detect them. Certain unreleased tools are undetectable, yes, but very few people are able to create or get access to these.
  11. It was Victoria Day in Canada.
  12. Not the cheats he's referring to. Some item dupes and spell hacks, yes, but not speed hacks and wall climbing.
  13. The Russian patch seems to work well for me.
  14. You may find this tutorial helpful: http://www.cprogramming.com/tutorial/lesson1.html A lot of people say to read the big expensive books, but I found that most if not all of the concepts are right there. You learn more from experience than reading books anyway.
  15. C++, most likely.
  16. Couldn't you log each of Warden's queries and responses and make it return the OK signal even if you are using hacks, similar to AC2's crack?
  17. Make a quest with all the experience from 1-80?
  18. Maybe mangos should implement character copy command?
  19. void WorldSession::SendPlayerNotFoundNotice(std::string name) The text itself is stored in the client.
  20. Because all programmers are born writing software. If you can't get something together to start with, you aren't going to be able to attract actual developers, let alone manage the project.
  21. Sure, but you would have to remove 90% of it and recode major portions of it. You understand that this is a huge project that requires vast amounts of programming skill and time, right?
  22. As another rule of thumb, Trinity isn't discussed here.
  23. game.lib means game didn't build, so then why didn't game build? You haven't posted this error yet.
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