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Patman128

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Everything posted by Patman128

  1. Look up clearmenu in the source directory. It's something similar.
  2. So, what does it do, and how do you use it? Also, does it work on *nix?
  3. It's a laptop so, depending on the model, PSU may be difficult or impossible to replace without getting a new logic board/laptop.
  4. Learn C++, learn how mangos works, read up on Lua and it's API, make one.
  5. How did you make the gossip menu?
  6. Post patch? You need GossipSelect for selecting gossip items.
  7. Patman128

    C++ operator?

    A pointer is sort of what it sounds like: a pointer to a location in memory. That location can be anything. If it is an instance of class, -> can be used to call member variables or functions from that instance of the class. It sounds much more difficult than it actually is. Just remember than if you have a pointer variable, like Player * player, and you want to call a function on it, you would use player->function().
  8. I think it's possible. It's already possible to make a non-instanced map instanced, a dungeon into a raid (and vice-versa) Just make the server think the maps are heroic-capable.
  9. Doesn't what you described apply to every world channel, as long as Alliance/Horde channel interaction is turned off? I don't see what needs modifying.
  10. I... don't think that's possible. At least, not right now.
  11. You must run those commands in same place where you checked out mangos.
  12. On WoW, the modules are actually downloaded on log-in from the game server, so they are not stored locally. Could you send me a PM with more information on what you found? You may not be able to talk about it on here.
  13. This wasn't added to the 0.12 branch?
  14. If you look to the entry for the Noggenfogger Elixir's spell (http://www.wowhead.com/?spell=16589) you will see that it has the effect Dummy. If you look through SpellEffects.cpp, you will eventually come across void Spell::EffectDummy(uint32 i) scroll through this, and you will find this code: case 16589: // Noggenfogger Elixir { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1, 3)) { case 1: spell_id = 16595; break; case 2: spell_id = 16593; break; default:spell_id = 16591; break; } m_caster->CastSpell(m_caster, spell_id, true, NULL); return; } As you can see, it randomly selects one of the effects spells for the Noggenfogger Elixir and applies it to the player. This is basically how it's done: spells that need server-side scripting are scattered about in the spell files of the server. You can usually find them by looking up their effects. There are a few exceptions, however. Spells with the effect Script are done in the database. Dummy spells can be scripted with an external scripting module (only master branch, not mangos-0.12)
  15. Yes you are, is this a problem?
  16. I couldn't help it.
  17. Not supported by mangos. Ask wherever you got it.
  18. You're posting this in a thread which does the exact same thing, only better. Next time, look around a bit. Have you guys considered opening a 0.12 branch of this system? I pulled a patch and converted it, but it would be much easier to just have a branch. I can help out if necessary.
  19. It's a legal thing, just play along.
  20. Try making one on official first before report problems.
  21. So how does this PMA exploit work? Do you have to have the MySQL username and password in the PMA config or will it work even without a password?
  22. Use .debug anim or .npc playemote. Animations in client models, not mangos.
  23. Make them. http://wiki.udbforums.org/index.php/Main_Page
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