Patman128
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Everything posted by Patman128
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No thank you. It was poorly made anyways. Better to use Lunar like LUAppArc.
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They don't own or operate GitHub, so it's not their problem. I suppose it's a nice feature, but it would be nice if people stopped forking branches and then forgetting about them.
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Mangos does not support the reloading of stuff that is constantly being used (i.e. item_template, creature_template, etc.) only things which are loaded when needed. However, it wouldn't make a difference anyway, if you made changes to the items and then reloaded them, the client would still think they were the same as before because of WDB caching.
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First off, you shouldn't refer to MaNGOS as an emulator, it offends people. Secondly, if you want to support LUA or C# on MaNGOS, you'll need to do a lot of work adapting it to those languages, which means lots of mucking around with C++. I would help you out, but I'm really busy right now unfortunately.
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They are in ChrRaces.dbc and ChrClasses.dbc
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What did you have in mind exactly?
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There's the same problem with items. Items can support gossip but this is not supported in MaNGOS. The difference is that I'm not sure of any items on official which use gossip (if I'm wrong, please correct me). However, if GOs use gossip like you mentioned on official, then this must be added to MaNGOS.
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There's already server software for other games, as well as open source MMOs available, so there's not really a demand and it would only make development more troublesome.
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Oh, I found it: http://launcher.worldofwarcraft.com/alert You can see an example of it's usage there. You have to change the hosts to redirect launcher.worldofwarcraft.com to the server's address, have a webserver on it, and place the file called "alert" in the webserver's root.
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Yeah, you just put a file on a webserver in the certain directory and change the hosts to redirect to the server. I forget exactly how, it was discussed in a thread waaaay back.
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Possible, but not yet implemented, maybe multi-mangos will reach this point eventually.
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If you want to be a developer, I'm sure you would have to start submitting patches first before you are considered.
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Very nice custom mod, although I think there maybe could have been a cleaner way of doing it. Maybe instead of hard coding the custom graves, loading them from the database?
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No, it shouldn't.
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I'm not aware of any such API, except the obvious telnet. If I knew how to make an API, I would.
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Client change (in 2.3, I believe). There is no way to fix it, sorry.
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Yes, MySQL can be slow, but most database stuff is loaded into memory anyway, so the only time it calls MySQL is for character data, which is fairly non-frequent (on loading a character and saving them, which is every few minutes) Optimizing mangos would make a big difference on large scale performance.
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You mean, like an anti-anti-cheat?
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Minimum / Recommended Requirements + software versions
Patman128 replied to a topic in OldGeneral discussion
It's trial and error, mostly. Start with whatever you have and work your way up as necessary. -
mangos to load scripting library as a module/plugin
Patman128 replied to a topic in OldGeneral discussion
Any fixes in the near future? -
mangos to load scripting library as a module/plugin
Patman128 replied to a topic in OldGeneral discussion
This is one instance where windows has unix beat. On windows, the scripting library is compiled separately and is swappable with any other compatible library after build. On unix, it is linked at compile time and you are stuck with whatever library you built mangos with. Maybe the project should work towards having a universally-dynamic linked library for scripts. EDIT: Tested what you wrote, and on windows it doesn't display TEST CREATED until the part where it loads MangoScript.dll. -
What's wrong with it exactly?
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Actually, it's not really an issue, since all it would need to do is save the character data from the first server before transferring and load it onto the second server when it's done.
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If you want to make it work on Mac OS X, then you'll need to make it in Objective-C (Cocoa) and you'll need to find someone with a Mac to compile it. If you are interested in learning, it's not hard, especially since you get a nice GUI editor.
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