pelle
Members-
Posts
157 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by pelle
-
yes, very thanks, really great work
-
i dind't want to bo offensive, sorry.
-
the code in the core don't work and i don't know why!
-
Apoc patch work, stop dumb-posting
-
i can confirm, thanks apoc!
-
ok thanks, so i have to insert there the id of the arena preparation for every map id of the arenas?
-
the normal rated arena system.... my spell_aura table is empty, but the map and bg status is done by the core...?
-
someone?
-
any news for this?
-
Mangos Version: 8087 Custom Patches: none SD2 Version: none Database Name and Version : udb 0.11.5 updated How it SHOULD work: entering the arena, you should get casted spell 32727 How it DOES work: i don't have the buff. i really can't stand why, the code is right but if i don't do a .cast 32727 inside the arena i won't get the buff. using 32728 instead i got the buff, but i won't have other auras like invisibility. it's seem to be only mine problem...?
-
ignoring the 275 aura's stalth form don't work, i tryed many times, probably there is a further check... btw this patch work well, you have only the "animation" of stealth moves but walk speed is normal.
-
something like target->GetTypeId() == TYPEID_PLAYER enum TypeID { TYPEID_OBJECT = 0, TYPEID_ITEM = 1, TYPEID_CONTAINER = 2, TYPEID_UNIT = 3, TYPEID_PLAYER = 4, TYPEID_GAMEOBJECT = 5, TYPEID_DYNAMICOBJECT = 6, TYPEID_CORPSE = 7 }; there are many others, just search
-
for shadowdance i tried this on aura 275: // only check at first call, Stealth auras are already removed at second call // for now, ignore triggered spells if( strict && !m_IsTriggeredSpell) { bool checkForm = true; // Ignore form req aura Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { if (!(*i)->isAffectedOnSpell(m_spellInfo)) continue; checkForm = false; + if(m_caster->HasAura(51713)){ + checkForm = false; + } break; } if (checkForm) { // Cannot be used in this stance/form SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); if(shapeError != SPELL_CAST_OK) return shapeError; if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())){ return SPELL_FAILED_ONLY_STEALTHED; } } } in this way, if the rogue has the aura active when i try to cast something out stealth, i have check form==fasle so it shouldn't check if i have stealth, but i still can't cast anything, don't work. it's very strange because i can't find another return SPELL_FAILED_ONLY_STEALTHED; in the core, so i'm quite stuck. Probably client side check?
-
after cloning mangos, go on github on the commit that you want to make head (for exemple http://github.com/mangos/mangos/commit/199d42621e884505c0a3c610804ba9584c38e1a0 ) this 199d42621e884505c0a3c610804ba9584c38e1a0 is the "hash code" of that commint, so i simply can git reset --hard 199d42621e884505c0a3c610804ba9584c38e1a0 and all is done.
-
true, stamina is scaling the rest is the sdandard. i use this http://github.com/bodompelle/mangos/commit/12d05c717cb004581aaa57474e58883ac9524cef (sprry if quite ugly ) to make change the stats (based on level for now). the problem on the cd is that there isn't a cd the spell after casted began gray (and spell not ready yet) with no cd and rest so until you relog or change zone/map (as a .tele somewhere).
-
any update for this? warrior arms need help ç_ç or any way to improve that hack-fix?
-
what are the changes for master?
-
for the pet stats, i wrote this commit that assign some "fake" values depending on the ghoul level, but should be interesting how to make it scale with the onwer stats... http://github.com/bodompelle/mangos/commit/12d05c717cb004581aaa57474e58883ac9524cef
-
tried a .maxskill?
-
i tested this, the problem is: after a summon, a dismiss or a death pact, the raise dead is still gray after 30 second (the spell don't show a cooldown, it's gray with a "spell don't ready yet" message. don't work if a do .cooldown too. if for exemple i change area or if i enter instance, the spell return normal....
-
can confirm....
-
[patch][8340] Torment the weak - dmg calculation
pelle replied to Auntie Mangos's topic in ... acceptedOld
nice, can you explain me a thing: DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f; what this should do...? and as suggestion, you could for exemple + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { you can just change it to +if(spellProto->SpellFamilyName==SPELLFAMILY_MAGE) +{ so you don't have the problem of default case let me know what you think -
i don't think so, if is the weapon enchanted with should proc by disarmed nice patch gonna test it thanks .
-
are you sure? someone can confirm this?
-
in conclusion... if the decimal value of the flag is for exemple 8967, and the hex value is 2307, the correct form is SpellFamilyFlags & 0x2307 ?
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®