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pelle

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Everything posted by pelle

  1. ok i look in spell.dbc file i got for exemple the ambush family flag in the 200-201 column, i take a random number (not the correct one, just exemple) like 8967. this is the decimal value right? i convert it into hex so i have 0x2307 right? so it should be SpellFamilyFlags & 0x2307 right? but what are for istance SpellFamilyFlags & UI64LIT(0x12040000) :rolleyes:
  2. can someone answer me? i'm forced to use iconid or others, how i get the family mask of the ranks of some spells?
  3. ok so you are saying me that juggernault won't work until the client unlock it?
  4. but won't a "let cast it in combat if they have talent" patch work?
  5. at know sudden death, jugg and shadow dance don't work.... any news on this ?
  6. i don't know, try with some console out and you should undestrand more... or you sould post here (or better on scriptdev2 forum ) the code.
  7. i believe for make work the chat command /played, to see the time played with that char.
  8. pelle

    MAC Address Logging

    just ban the account. the f*cking lamerz will cry when all 80 char are gone
  9. yep i'm interested too... there is a working patch by now?
  10. i don't know, prabably it's just a way to exit combat and to gain all the advantages from leaving it
  11. only on conflicts... for exemple if ou got error in "spellauras.cpp" and the rest i ok you dont' need o apply on all but only there...
  12. compiling or applyng? if applying add the lines by yourself not by git
  13. on 3.1.3 they can. read wowwiki and you'll find it
  14. up! the reset is caused by the prot talent "divinity"...
  15. hi at all, could someone explain me how i can get the family mask of some spells? for exemple, how i get the family mask of all ranks of mutilate
  16. if errors, check if you can modify manually, because cusotm patch conflicts.
  17. download the patch on the first post, open bash and type "patch -p1 < patch_name.patch"
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