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przemratajczak

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Posts posted by przemratajczak

  1. Can confirm this, having 80 prot warr with 290 hit rating, I still miss about 1/10 of combos/auto-attacks. Gets pretty annoying as I often loose aggro thanks to this and the screwed aggro generation.

    sorry about offtop but some time ago (~6767) there was feature that miss/dodge/parry saved some energy/rage cost does it exists on blizz servers?

  2. V6

    
    +                uint32 rage2 = rage;
    +                uint32 lastrage=0;
    +                //Sudden Death
    +                if(m_caster->HasAura(52437))
    +                {
    +                    if(m_caster->HasAura(29723)) lastrage=30;
    +                    else if (m_caster->HasAura(29725)) lastrage=70;
    +                    else if (m_caster->HasAura(29724)) lastrage=100;
    +                   [color="Red"] rage2 = rage2 - 300;[/color]
    +                    rage2 = rage2<lastrage?lastrage:rage2;
    +                 }
    

    typo?

  3. As i understand from discussion all referecned cases is guardians in fact and then already work with current code anyway.

    I see only single less stricted check maybe: allow scriting for charmed/controlled pets with creatures owner.

    They anyway work as guardians mostly.

    unfortunatelly not :( if you apply any action in ScriptedAI npc leave MotionMaster->MoveFollow() and standing in one place. Hacks like this http://www.scriptdev2.com/dev-small-pet-t4609.html rewriting whole Pet behaviour are needed than.

  4. are there any plans to adjust it to Windows OS? I am working on Win but server is running on Debian. So would be nice to have at least option that when MapThreads = 1 than core avoid using threading and goes normal, "MaNGOS" way (like without any changes).

    I am green in this stuff so maybe my question is dumb ; (

  5. mangos 8715

    Reading comments on wowhead and thottbot.com I noticed that BloodFury since WotLK should no longer have reduce healing effect. So part of code from Spell.cpp

           case SPELLFAMILY_GENERIC:
           {
               if (m_spellInfo->Mechanic == MECHANIC_BANDAGE)  // Bandages
                   AddPrecastSpell(11196);                     // Recently Bandaged
               else if(m_spellInfo->Id == 47345)               // Create Dark Brewmaiden's Brew
                   AddPrecastSpell(47331);                     // Has Dark Brewmaiden's Brew
              [b] else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
                                                               // Blood Fury (Racial)
                   AddPrecastSpell(23230);                     // Blood Fury - Healing Reduction[/b]
               else if(m_spellInfo->Id == 20594)               // Stoneskin
                   AddTriggeredSpell(65116);                   // Stoneskin - armor 10% for 8 sec
               break;
           }
    

    is no longer needed

    http://thottbot.com/s20572

    Great news for orcs, Blood Fury still increases your attackpower/spellpower by same amount as always, but no longer causes -50% healing debuff and does not cause global cooldown (as it did just after 3.0).

    One of the best racials for all situations now.

    http://www.wowhead.com/?spell=20572#comments

    As of 3.0.2 Blood Fury no longer reduces healing received.

  6. DELETE FROM `creature_ai_scripts` WHERE `creature_id` = 18225;
    INSERT INTO `creature_ai_scripts` VALUES
    (1822501,18225, 11,0,100,0, 0,0,0,0, 11,31961,0,4, 0,0,0,0, 0,0,0,0,'Fire Bomb Target cast Fire Bomb on Spawn'),
    (1822502,18225, 0,0,100,0, 5000,5000,0,0, 37,0,0,0, 0,0,0,0, 0,0,0,0,'Fire Bomb Target Despawn');
    

  7. i'm affraid that there is no stright modifier for players (only creatures in config file)

    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    

    bonus damage for players depends on spell/school/waepon and other factors that are placed in variant functions in code.

    you can use command .damage or .die if it's what you seek

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