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    AttackAnimKits


    antz
     NOTE:  This page is auto-generated from the MAGNET DBCDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the DBC file 'AttackAnimKits' for MaNGOSThree

    The attack animation kits table contains definitions for attack animation groups.

    The file contents is read and mapped into the struct attackanimkitsEntry in the MaNGOS core.

    The field types and usage is defined in attackanimkitsfmt in the MaNGOS core.

    The File is currently *NOT USED* by the MaNGOS core.

    The Field definitions follow, No. of fields: 5

    Field Name Field Type Notes
    AttackAnimKitsId INT(11) Unique Id
    AnimationDataId INT(11) References an animation ID from `AnimationData.dbc#AnimationDataID`.
    AttackAnimTypeId INT(11) The ID of the attack animation type.
    Flags INT(11) See below.
    OffHandAttackFlag INT(11) TODO. seems to be a flag for OffHand attack animation.

    Description of the fields

    AttackAnimKitsId INT(11)

    Unique ID

    AnimationDataId INT(11)

    References an animation ID from [AnimationData.dbc#AnimationDataID].

    AttackAnimTypeId INT(11)

    References the primary key of [AttackAnimTypes.dbc].

    Flags INT(11)

    Determines what kind of weapon animation this is.

    Value Description
    0 Main Hand
    1 Offhand

    OffHandAttackFlag INT(11)

    TODO. seems to be a flag for OffHand attack animation.


    auto-generated by the getMaNGOS.eu MAGNET dbcdocs module

    Edited by Antz

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