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    CameraShakes


    antz
     NOTE:  This page is auto-generated from the MAGNET DBCDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the DBC file 'CameraShakes' for MaNGOSThree

    The camera shakes table contains definitions for shaking the game camera when certain spells are cast.

    The file contents is read and mapped into the struct camerashakesEntry in the MaNGOS core.

    The field types and usage is defined in camerashakesfmt in the MaNGOS core.

    The File is currently *NOT USED* by the MaNGOS core.

    The Field definitions follow, No. of fields: 9

    Field Name Field Type Notes
    Id INT(11) Unique Id
    shakeType INT(11) It is assumed that this flag describes either different variants of camera shaking, or that it is a boolean flag telling if the camera should be shaken.
    direction INT(11) This flag seems to indicate the direction towards which a camera shake will point.
    amplitude FLOAT  
    frequency FLOAT  
    duration FLOAT  
    phase FLOAT  
    coefficient FLOAT  
    col8 INT(11)  

    Description of the fields

    Id INT(11)

    Unique ID

    shakeType INT(11)

    It is assumed that this flag describes either different variants of camera shaking, or that it is a boolean flag telling if the camera should be shaken.

    direction INT(11)

    This flag seems to indicate the direction towards which a camera shake will point.

    amplitude FLOAT

    frequency FLOAT

    duration FLOAT

    phase FLOAT

    coefficient FLOAT

    col8 INT(11)


    auto-generated by the getMaNGOS.eu MAGNET dbcdocs module

    Edited by Antz

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