NOTE: This page is auto-generated from the MAGNET DBDocs module,
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Description of the 'gameobject_respawn' table for MaNGOSTwo
This table holds the re-spawn time when game objects should be respawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in mangosd.conf. Usually the only objects that despawn and need to be re-spawned are chests and doors.
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
|Field Name||Field Type||Nullable||Key||Default Value||Attributes||Notes|
|guid||int(10) unsigned||NO||PRI||'0'||Global unique ID of the game object.|
|respawntime||bigint(20) unsigned||NO||'0'||Time till the game object should respawn.|
|instance||mediumint(8) unsigned||NO||PRI||'0'||Instance ID that the game object will spawn in.|
Description of the fields
guid int(10) unsigned
Global unique ID of the game object.
respawntime bigint(20) unsigned
Time till the game object should respawn, as in 60000 for 1 minute after server start..
instance mediumint(8) unsigned
Instance ID that the game object will spawn in.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz