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  • gameobject_respawn


    antz
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     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'gameobject_respawn' table for MaNGOSZero

    This table holds the re-spawn time when game objects should be respawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in mangosd.conf. Usually the only objects that despawn and need to be re-spawned are chests and doors.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    guid int(10) unsigned NO PRI '0'   Global unique ID of the game object.
    respawntime bigint(20) unsigned NO '0'   Time till the game object should respawn.
    instance mediumint(8) unsigned NO PRI '0'   Instance ID that the game object will spawn in.

    Description of the fields

    guid int(10) unsigned

    Global unique ID of the game object.

    respawntime bigint(20) unsigned

    Time till the game object should respawn, as in 60000 for 1 minute after server start..

    instance mediumint(8) unsigned

    Instance ID that the game object will spawn in.


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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