NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'gameobject_respawn' table for MaNGOSZero
This table holds the re-spawn time when game objects should be respawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in mangosd.conf. Usually the only objects that despawn and need to be re-spawned are chests and doors.
Table Notes
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
guid | int(10) unsigned | NO | PRI | '0' | Global unique ID of the game object. | |
respawntime | bigint(20) unsigned | NO | '0' | Time till the game object should respawn. | ||
instance | mediumint(8) unsigned | NO | PRI | '0' | Instance ID that the game object will spawn in. |
Description of the fields
guid int(10) unsigned
Global unique ID of the game object.
respawntime bigint(20) unsigned
Time till the game object should respawn, as in 60000 for 1 minute after server start..
instance mediumint(8) unsigned
Instance ID that the game object will spawn in.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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