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Description of the 'instance_template' table for MaNGOSOne
This table has all the templates for every instance. When a group enters an instance, a new copy of that instance is made from the values in these fields.
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
|Field Name||Field Type||Nullable||Key||Default Value||Attributes||Notes|
|map||smallint(5) unsigned||NO||PRI||NULL||Map ID [See Map.dbc].|
|parent||smallint(5) unsigned||NO||'0'||Map ID of the parent instance[See Map.dbc].|
|levelMin||tinyint(3) unsigned||NO||'0'||Minimum allowed player level.|
|levelMax||tinyint(3) unsigned||NO||'0'||Maximum allowed player level.|
|maxPlayers||tinyint(3) unsigned||NO||'0'||Maximal number of players.|
|reset_delay||int(10) unsigned||NO||'0'||Instance reset delay (days).|
Description of the fields
map smallint(5) unsigned
ID of the instance map [See Map.dbc]. This map should be instanceable.
parent smallint(5) unsigned
Map ID [See Map.dbc] of the parent instance, from which player may enter to this one. Cases like Blackrock Depths/Molten Core.
levelMin tinyint(3) unsigned
Minimum allowed player level.
levelMax tinyint(3) unsigned
Maximum allowed player level.
maxPlayers tinyint(3) unsigned
Maximal number of players allowed into a single copy of the instance at once.
reset_delay int(10) unsigned
Instance reset delay in days. After time is up, instanced map is deleted and any state of the instance is reset.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz