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  • spell_script_target

     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'spell_script_target' table for MaNGOSOne

    Used to control SpellEffect with ImpliciteTargetA-B == 7|8|38|40|46|52. These spell effects require a specific target in either alive or dead state (for creatures).

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    entry mediumint(8) unsigned NO PRI NULL   Spell ID [See Spell.dbc].
    type tinyint(3) unsigned NO PRI '0'   Type of the target entry.
    targetEntry mediumint(8) unsigned NO PRI '0'   Creature ID or Gameobject ID.
    inverseEffectMask mediumint(8) unsigned NO '0'   Inverse effect mask.

    Description of the fields

    entry mediumint(8) unsigned

    Spell ID [See Spell.dbc] of the spell requiring external implicit target definition. The target type of a spelleffect has to be one of the following (look for the values at enum Targets in SharedDefines.h):

    type tinyint(3) unsigned

    Type of the target entry.

    Name Value

    targetEntry mediumint(8) unsigned

    Creature ID (creature_template.entry) or Gameobject ID (gameobject_template.entry) dependently on the type.

    inverseEffectMask mediumint(8) unsigned

    The bitmask (bits 0, 1, 2 corresponding to values 1, 2, 4) of the spell effect numbers that do not use this mechanic.

    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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