NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'spell_script_target' table for MaNGOSOne
Used to control SpellEffect with ImpliciteTargetA-B == 7|8|38|40|46|52. These spell effects require a specific target in either alive or dead state (for creatures).
Table Notes
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
entry | mediumint(8) unsigned | NO | PRI | NULL | Spell ID [See Spell.dbc]. | |
type | tinyint(3) unsigned | NO | PRI | '0' | Type of the target entry. | |
targetEntry | mediumint(8) unsigned | NO | PRI | '0' | Creature ID or Gameobject ID. | |
inverseEffectMask | mediumint(8) unsigned | NO | '0' | Inverse effect mask. |
Description of the fields
entry mediumint(8) unsigned
Spell ID [See Spell.dbc] of the spell requiring external implicit target definition. The target type of a spelleffect has to be one of the following (look for the values at enum Targets in SharedDefines.h):
TARGET_SCRIPT, TARGET_SCRIPT_COORDINATES, TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT, TARGET_AREAEFFECT_INSTANT, TARGET_AREAEFFECT_CUSTOM, TARGET_AREAEFFECT_GO_AROUND_SOURCE, TARGET_AREAEFFECT_GO_AROUND_DEST, TARGET_NARROW_FRONTAL_CONE
type tinyint(3) unsigned
Type of the target entry.
Name | Value |
---|---|
SPELL_TARGET_TYPE_GAMEOBJECT | 0 |
SPELL_TARGET_TYPE_CREATURE | 1 |
SPELL_TARGET_TYPE_DEAD | 2 |
targetEntry mediumint(8) unsigned
Creature ID (creature_template.entry) or Gameobject ID (gameobject_template.entry) dependently on the type.
inverseEffectMask mediumint(8) unsigned
The bitmask (bits 0, 1, 2 corresponding to values 1, 2, 4) of the spell effect numbers that do not use this mechanic.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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