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    transports


    antz
     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'transports' table for MaNGOSOne

    This table contains all type 15 transports (Boats and Zeppelins).
    All other transport types have their frame time read from TransportAnimation.dbc.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    entry mediumint(8) unsigned NO PRI '0'   This references the Gameobject Template table's unique ID.
    name text YES NULL   A name describing the transport.
    period mediumint(8) unsigned NO '0'   This is the amount of time that it take for the transport to make one full pass.

    Description of the fields

    entry mediumint(8) unsigned

    This references the Gameobject Template table's unique ID [See gameobject_template.entry] of the game object of type 15 (boats and Zeppelins) for which the entry is valid.

    name text

    A name describing the transport. This is not used in-game, but only here to ease locking up data.

    period mediumint(8) unsigned

    This is the amount of time that it take for the transport to make one full pass through all the frames in the TaxiNodes [See TaxiNodes.dbc]. When a client change occurs, usually this field must be updated. This values is set in milliseconds.


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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