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Description of the 'transports' table for MaNGOSOne
This table contains all type 15 transports (Boats and Zeppelins).
All other transport types have their frame time read from TransportAnimation.dbc.
This table uses the 'MyISAM' DB Engine
The Field definitions follow:
|Field Name||Field Type||Nullable||Key||Default Value||Attributes||Notes|
|entry||mediumint(8) unsigned||NO||PRI||'0'||This references the Gameobject Template table's unique ID.|
|name||text||YES||NULL||A name describing the transport.|
|period||mediumint(8) unsigned||NO||'0'||This is the amount of time that it take for the transport to make one full pass.|
Description of the fields
entry mediumint(8) unsigned
This references the Gameobject Template table's unique ID [See gameobject_template.entry] of the game object of type 15 (boats and Zeppelins) for which the entry is valid.
A name describing the transport. This is not used in-game, but only here to ease locking up data.
period mediumint(8) unsigned
This is the amount of time that it take for the transport to make one full pass through all the frames in the TaxiNodes [See TaxiNodes.dbc]. When a client change occurs, usually this field must be updated. This values is set in milliseconds.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz