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Description of the 'game_graveyard_zone' table for MaNGOSThree
This table contains information about which zones are connected to the world's graveyards.
This table set if character die in zone ghost_zone and graveyard with id accept his team (HORDE or ALIANCE or both) and this is nearest graveyard then character's ghost will be teleported to graveyard id.
For a list of all existing graveyards and their respective IDs, check out WorldSafeLocs.dbc.
This table uses the 'InnoDB' DB Engine
The Field definitions follow:
|Field Name||Field Type||Nullable||Key||Default Value||Attributes||Notes|
|id||mediumint(8) unsigned||NO||PRI||'0'||Graveyard ID [See WorldSafeLocs.dbc].|
|ghost_zone||mediumint(8) unsigned||NO||PRI||'0'||AreaID of the zone the graveyard is tied to [See AreaTable.dbc].|
|faction||smallint(5) unsigned||NO||'0'||Player faction|
Description of the fields
id mediumint(8) unsigned
ID of the graveyard, see WorldSafeLocs.dbc. This DBC also defines coordinates where the ghost will pop up.
ghost_zone mediumint(8) unsigned
AreaID of the zone the graveyard is tied to, see AreaTable.dbc. The graveyard is considered to pop-up ghosts originated in this zone.
faction smallint(5) unsigned
Faction: ALLIANCE = 469, HORDE = 67, both = 0.
Some graveyards accept ghosts of players only from one faction.
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz