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  • game_graveyard_zone


    antz
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     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'game_graveyard_zone' table for MaNGOSThree

    This table contains information about which zones are connected to the world's graveyards.

    This table set if character die in zone ghost_zone and graveyard with id accept his team (HORDE or ALIANCE or both) and this is nearest graveyard then character's ghost will be teleported to graveyard id.

    For a list of all existing graveyards and their respective IDs, check out WorldSafeLocs.dbc.

    Table Notes

    This table uses the 'InnoDB' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    id mediumint(8) unsigned NO PRI '0'   Graveyard ID [See WorldSafeLocs.dbc].
    ghost_zone mediumint(8) unsigned NO PRI '0'   AreaID of the zone the graveyard is tied to [See AreaTable.dbc].
    faction smallint(5) unsigned NO '0'   Player faction

    Description of the fields

    id mediumint(8) unsigned

    ID of the graveyard, see WorldSafeLocs.dbc. This DBC also defines coordinates where the ghost will pop up.

    ghost_zone mediumint(8) unsigned

    AreaID of the zone the graveyard is tied to, see AreaTable.dbc. The graveyard is considered to pop-up ghosts originated in this zone.

    faction smallint(5) unsigned

    Faction: ALLIANCE = 469, HORDE = 67, both = 0.
    Some graveyards accept ghosts of players only from one faction.

    Value Faction
    0 Any faction
    67 Horde only
    469 Alliance only


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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