NOTE: This page is auto-generated from the MAGNET DBDocs module, Any changes made directly to this page will be lost when it is regenerated. |
Description of the 'game_graveyard_zone' table for MaNGOSTwo
This table contains information about which zones are connected to the world's graveyards.
This table set if character die in zone ghost_zone and graveyard with id accept his team (HORDE or ALIANCE or both) and this is nearest graveyard then character's ghost will be teleported to graveyard id.
For a list of all existing graveyards and their respective IDs, check out WorldSafeLocs.dbc.
Table Notes
This table uses the 'InnoDB' DB Engine
The Field definitions follow:
Field Name | Field Type | Nullable | Key | Default Value | Attributes | Notes |
---|---|---|---|---|---|---|
id | mediumint(8) unsigned | NO | PRI | '0' | Graveyard ID [See WorldSafeLocs.dbc]. | |
ghost_zone | mediumint(8) unsigned | NO | PRI | '0' | AreaID of the zone the graveyard is tied to [See AreaTable.dbc]. | |
faction | smallint(5) unsigned | NO | '0' | Player faction |
Description of the fields
id mediumint(8) unsigned
ID of the graveyard, see WorldSafeLocs.dbc. This DBC also defines coordinates where the ghost will pop up.
ghost_zone mediumint(8) unsigned
AreaID of the zone the graveyard is tied to, see AreaTable.dbc. The graveyard is considered to pop-up ghosts originated in this zone.
faction smallint(5) unsigned
Faction: ALLIANCE = 469, HORDE = 67, both = 0.
Some graveyards accept ghosts of players only from one faction.
Value | Faction |
---|---|
0 | Any faction |
67 | Horde only |
469 | Alliance only |
auto-generated by the getMaNGOS.eu MAGNET dbdocs module
Edited by Antz
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