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    battleground_template


    antz
     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'battleground_template' table for MaNGOSZero

    Contains information about the different battlegrounds, like how many players are needed to start, how many can be inside the same one, and the locations where each side starts.

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    id mediumint(8) unsigned NO PRI NULL   The battleground ID [See BattlemasterList.dbc].
    MinPlayersPerTeam smallint(5) unsigned NO '0'   The minimum number of players that need to join the battleground.
    MaxPlayersPerTeam smallint(5) unsigned NO '0'   Controls how many players from each team can join the battleground.
    MinLvl tinyint(3) unsigned NO '0'   The minimum level that players need to be in order to join the battleground.
    MaxLvl tinyint(3) unsigned NO '0'   The maximum level that players need to be in order to join the battleground.
    AllianceStartLoc mediumint(8) unsigned NO NULL   The location where the alliance players get teleported to in the battleground.
    AllianceStartO float NO NULL   The orientation of the alliance players upon teleport.
    HordeStartLoc mediumint(8) unsigned NO NULL   The location where the horde players get teleported to in the battleground.
    HordeStartO float NO NULL   The orientation of the horde players upon teleport into the battleground.
    StartMaxDist float NO '0'   The maximium distance from the start location.
    Comment varchar(200) NO {Blank String}    

    Description of the fields

    id mediumint(8) unsigned

    The battleground ID. [See BattlemasterList.dbc].

    Value Battleground Name
    1 Alterac Valley
    2 Warsong Gulch
    3 Arathi Basin

    MinPlayersPerTeam smallint(5) unsigned

    Controls the minimum number of players that need to join the battleground on each faction side for the battleground to start. For the battleground to start, all characters (between min and max player values) must be in the same tier. Tiers are set up in ranges of 10 levels except for level 70.

    Tier Level Ranges
    1 10-19
    2 20-29
    3 30-39
    4 40-49
    5 50-59
    6 60-69
    7 70
    If characters of different tiers all join the queue, they will join their respective tier's queue and wait for more players of their tier to join the queue. Characters in different tiers can never join the same battleground.

    MaxPlayersPerTeam smallint(5) unsigned

    Controls how many players from each team can join the battleground.
    If left at 0, mangos will use the default DBC value.

    MinLvl tinyint(3) unsigned

    The minimum level that players need to be in order to join the battleground.
    If left at 0, mangos will use the default value [See map.dbc]

    MaxLvl tinyint(3) unsigned

    The maximum level that players need to be in order to join the battleground.
    If left at 0, mangos will use the default value [See map.dbc].

    AllianceStartLoc mediumint(8) unsigned

    The location where the alliance players get teleported to when the battleground first starts [See WorldSafeLocs.dbc].

    AllianceStartO float

    The orientation of the alliance players upon teleport into the battleground. North is 0, south is Pi (3.14159).

    HordeStartLoc mediumint(8) unsigned

    The location where the horde players get teleported to when the battleground first starts [See WorldSafeLocs.dbc].

    HordeStartO float

    The orientation of the horde players upon teleport into the battleground. North is 0, south is Pi (3.14159).

    StartMaxDist float

    The maximium distance from the start location you are allowed to move to,

    Comment varchar(200)


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz

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