Mob level difficulty colours
As it currently stands: a 48 level mob is green to a lvl 60 player. Anything lower than 12 levels becomes grey. In our case, 47
As it should have been: a 52 level mob is green to a lvl 60 player. Anything [I]lower than 8 levels [/I]becomes grey. In our case, 51
As an extra (and i know, unnecessary note, do mind that ammendment of the above should also be followed by the relevant aggro range alterations)
Just to make sure i was not going crazy, i checked the vanilla wow wiki to verify.
edit n2: Even more importantly, the difference in how much they hit you for, how less their chance of evading/blocking your attacks, your extra chances for a crushing blow against them, your increased damage, et al.
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