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  • Mob level difficulty colours

    • Status: Completed
      Main Category: Core / Mangos Daemon
      Sub-Category: Combat
      Version: 0.20(currentmasterbranch) Milestone: 20-newbeginnings Priority: Normal
      Implemented Version: 0.20(currentmasterbranch)

    Mob level difficulty colours

    As it currently stands: a 48 level mob is green to a lvl 60 player. Anything lower than 12 levels becomes grey. In our case, 47

    As it should have been: a 52 level mob is green to a lvl 60 player. Anything [I]lower than 8 levels [/I]becomes grey. In our case, 51

    As an extra (and i know, unnecessary note, do mind that ammendment of the above should also be followed by the relevant aggro range alterations)
    Just to make sure i was not going crazy, i checked the vanilla wow wiki to verify.

    edit n2: Even more importantly, the difference in how much they hit you for, how less their chance of evading/blocking your attacks, your extra chances for a crushing blow against them, your increased damage, et al.

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