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  • [Quest] Hypercapacitor Gizmo

    • Status: Completed
      Main Category: Quests
      Sub-Category: Quest
      Version: 0.19 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    [Quest] Hypercapacitor Gizmo

    "Slay the beast and bring back the Hypercapacitor Gizmo and Panther Cage Key to Wizlo Bearingshiner." After you open the cage the "beast" don't come out and isn't killable.


    PS: I don't know if this is the right category for it but hopefully it's in the right tracker. :3
    PPS: I'm currently using master from the repo (maybe it's 0.18, right?)

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    UnitFlags (creature_template) setting is wrong for starters. That's what is preventing the cat from being attacked and from moving.

    I set UnitFlags to 0, and you could then engage it in combat.

    It looks like this may need to have a script added, in order to have the cat move out of the cage after is it opened. At least for that part.

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    [quote=Evildead]Its working in Zero, fixed it sometime ago[/quote]

    Nice one; I should have checked that.

    Therefore strike what I said about UnitFlags. UnitFlags was set that way it was to stop the creature moving, fighting, etc.

    [B][COLOR="#008000"]FIX[/COLOR][/B] ([B]by Evildead[/B]):

    [B][COLOR="#0000FF"]INSERT INTO dbscripts_on_go_use (id, delay, command, datalong, datalong2, buddy_entry, search_radius, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o, comments) VALUES
    (16775, 1, 3, 0, 0, 10992, 20, 0, 0, 0, 0, 0, -4680.1, -1439.24, -50.49, 5.77704, 'Panther Move'),
    (16775, 2, 22, 16, 49, 10992, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Panther set faction');[/COLOR][/B]

    I'll sort this on the morrow. Me brain is mush from many lagers, so best to avoid any erections, I mean cock-ups ;)

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    [B][COLOR="#008000"]FIX APPLIED:[/COLOR][/B]

    [B]MaNGOS One:[/B]

    [B]MaNGOS Two:[/B]

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