Evildead
getMaNGOS Retired Staff-
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About Evildead
- Birthday January 1
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Thanks i have an idea how to fix this.
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Tested today and i t does indeed work like i t should, but if you hit the target you some times remove the stun effect but leave the fear which makes the target run away. Now we need to know: 1 Is this behaviour correct 2 Should the stun effect override the fear effect. (probably not as tooltip say cowering in fear) 3 make the triggered spell a precast which should cause the fear to be broken before the stun effect. If somebody know sources like retail videos this would help
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Uldaman quest crashes the core...
Evildead commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Can´t reproduce anymore, but i rember something on this quest so it seems fixed -
Mining nodes 'difficulty' wrong
Evildead commented on Aenra's bug in Archived Reports (Zero)(Resolved issues)
Everything is as it should marking this completed -
NPC 3791 - Dalinda Malem
Evildead commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
tested and its working as intended -
Checked today train plans and blacksmithing works as intended. He is looking towards the fire as he probably should, marking this as complete
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NPC not able to randomly choose text to use
Evildead commented on Chucksta's bug in Archived Reports (Zero)(Resolved issues)
Second text is not on the table at the moment beware of cmangos doku its wrong for our DB sometimes. I will test this further but remember it working from other npcs -
Quest 1713 emote is incomplete...
Evildead commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Confirmed and fixed -
Incorrect NPC speech...
Evildead commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Fixed this one also. Seems like something has broken a lot of texts, scripted this event some time ago and mulgore was 100% complete and working -
Quest 756 incorrect speech...
Evildead commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Confirmed and fixed will upload later -
[Quest] Hypercapacitor Gizmo
Evildead commented on D3thw0lf's bug in Archived Reports (One)(Resolved issues)
Its working in Zero, fixed it sometime ago -
Missing Display ID for projectiles
Evildead commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Since we are using creature_item template all these pixelthrowers should be a thing of the past. Tested today and its working. -
Using space-bar while mounted
Evildead commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
All i tested at least, are there still some missing? -
Using space-bar while mounted
Evildead commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
tested today and its working so marking this complete
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