When loading living world in the .conf with maps 0,1,580 it crashes the core.
LoadAllGridsOnMaps = "0,1,580"
I was able to verify that loading a single map like 0 works. But it seemed as if it was not loading other maps like 1 or 580, some testing with those will need to be done, as will testing with all three maps loaded at once.
Building - Testing
I built with release in cmake and release with debug info in visual studio.
You must be quick in VS to attach to the process before it hits the loading all creatures or else you will miss the break point and the core will just close.
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