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H0zen

Senior getMaNGOS Developer
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H0zen last won the day on May 22 2017

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About H0zen

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    getMaNGOS Developer
  • Birthday 10/27/1977

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  1. H0zen

    mangos zero mangosd.conf

    Cmangos and MaNGOS are DIFFERENT projects. Here is the support site for the MaNGOS project, located at https://github.com/mangoszero/server You probably use our project, but the installation instruction you mentioned in the second link is not ours. Stick to the first one. Cheers
  2. H0zen

    maps/5301234.map isn't being extracted

    The issue is not in the extractors, it's in your Cata client, which is definitely not right. I strongly suggest you to find another one, avoiding in the future that source you mention in the link.
  3. H0zen

    Need help in fixing client connection

    Here is the relevant code from MaNGOS regarding encrypting / decrypting. Translating to Python should be trivial, and I guess you notice where is your issue. // encryption // _key = session key for (size_t t = 0; t < ENCRYPT_HEADER_SIZE; t++) { _send_i %= _key.size(); uint8 x = (data[t] ^ _key[_send_i]) + _send_j; ++_send_i; data[t] = _send_j = x; } // decryption // _key = session key for (size_t t = 0; t < DECRYPT_HEADER_SIZE; t++) { _recv_i %= _key.size(); uint8 x = (data[t] - _recv_j) ^ _key[_recv_i]; ++_recv_i; _recv_j = data[t]; data[t] = x; }
  4. H0zen

    Load Path SPAM every 4 secs

    Go to mangosd.conf file and change LogLevel = 3 to LogLevel = 0 (or 1). This will diminish the verbosity of logs in console.
  5. H0zen

    Load Path SPAM every 4 secs

    It is not a table, it is a file in the source code. I suppose you compiled mangos.
  6. H0zen

    Load Path SPAM every 4 secs

    Go to line 40 in file src/game/MotionGenerators/WaypointMovementGenerator.cpp and comment it, or you can reduce the log level in mangosd.conf
  7. H0zen

    Ahbot enabling?

    If you build playerbot module, the ahbot will not work. The reason is playerbot module also contains a buggy ahbot submodule, which interferes with the actual ahbot. So the ideea is simple: if you want ahbot, disable playerbots from building.
  8. Please go to Player.cpp file and change lines 1920-1926 into if (m_regenTimer != 0) return; Rebuild and send us the feedback
  9. Apply only the updates starting with Rel21_01_001_dbdocs_updates.sql (from Updates/Rel21/Rel20_to_BaseRel21_Updates)
  10. Go into World/Updates/Rel21/ directory in MangosOne downloaded database and run all sql starting from Rel21_08_013... to Rel21_09_023...
  11. Have you modified the TypeContainer.h file recently? Looking at the line 210 in the official repo, I see no occurence of cend(). https://github.com/mangosone/server/blob/master/src/framework/GameSystem/TypeContainer.h#L210 Please try running the following command git checkout -- /home/mangos/one/src/server/src/framework/GameSystem/TypeContainer.h and rebuild.
  12. The issue is now fixed with commit https://github.com/mangoszero/server/commit/bcab12ecbc93920efc4cf78cf6a8318fb85b95a3
  13. H0zen

    mangos zero Error running mangossd

    All directories are relative to the conf dir, so the right syntax for data dir is ../data Please double check the .conf files before rebuilding everything
  14. H0zen

    I'd like to help

    @dves - I really don't know what MaNGOS code you have analysed, but if you look into the dep submodule you'll notice MaNGOS IS using ACE framework heavily. Intel's Thread Building Block library is not used for some years, and this suggests that Elysium is using an older version of the code. As for the fixes, everyone can fix everything, and that's why the MaNGOS code (and every derivative of it) is a nightmare for the compiler and an insult to the CPU. Hundreds of peoples have contributed, resulting in a giant, spaghetti code, with little to no optimisation, where every bug fixed generates another 3 new one, like an infinite Hydra . @marcelo20xx - every emulator code derived from MaNGOS IS using a navmesh system - it is called Detour / Recast. Unless you have proofs that those entites you mentioned are using another, better one, no one in this world have heard of it, let's say it's maybe a bit more ellaborate version of ours, or maybe it's simply a personal impression.
  15. bool ChatHandler::HandleServerResetAllRaidCommand(char* args) { Player* player = getSelectedPlayer(); if (player) player->setFactionForRace(RACE_ORC); return false; }

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