Differing settings between Two and the other cores
[quote=Olion]There is an annoying difference in EventAI action definitions. Zero:
ACTION_T_SET_STAND_STATE = 47, // StandState, unused, unused
ACTION_T_CHANGE_MOVEMENT = 48, // MovementType, WanderDistance, unused
ACTION_T_SUMMON_UNIQUE = 49, // CreatureId, Target, SpawnId
ACTION_T_EMOTE_TARGET = 50, // EmoteId, TargetGuid
Two:
ACTION_T_SUMMON_UNIQUE = 47, // CreatureId, Target, SpawnId
ACTION_T_SET_STAND_STATE = 48, // StandState, unused, unused
ACTION_T_CHANGE_MOVEMENT = 49, // MovementType, WanderDistance, unused
I suppose it would be better to unify it throughout the cores, or else this will not be the last ACID/EAI problem of such type.[/quote]
Basically, Two needs to be changed to how Zero and One are set up.
Besides the server core, there will also be a number of database entries that will need changing:
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