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  • Combat melee damage bugged...


    Xenithar
    • Status: Confirmed
      Main Category: Core / Mangos Daemon
      Sub-Category: Combat
      Version: 21.0 Milestone: 20 Priority: High
      Implemented Version: 0.20

    Way too low...

    I noticed something after testing the quest 6622 fix this morning. My shaman is level 47 and according to the stats screen hits for 144-something. Against mobs my level (Noxious Lair, Tanaris) I normally hit around 120~170, and crit for over 230. However, randomly during combat I hit for some REALLY low numbers. I am talking 19, 21, 7, and so on. That makes no sense. I tested this on my 37 Orc warrior also. Same thing. Randomly he gets a REALLY weak hit. This seems to happen against all mobs, not one specific type or race. This should not happen. My mace hits for a bare minimum of 77, so ignore the 144 that my stat screen shows, even if I hit for 77 and accounted for armor there is no way a normal, non-elite mob should take that much out of a hit.

    Can anybody else reproduce this? I built the server last night from a fresh clone of the repo. I also did a fresh clone of the database repo, completely dropped my world database, re-added it, and updated it, so it is fresh also.


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    I did not see any messages in my log about glancing, but even then it should not glance repeatedly. For that matter, were glancing blows in Vanilla? I honestly do not remember this type of behavior in Vanilla. I do not remember damage this low at high levels in ANY version, for that matter.

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    I can when I login again. I'll get my weapon skill levels and everything. I normally keep my skill levels maxed or close to it. I have the attitude, if it moves, it dies. My melee skills stay high due to that. Either way, I will get you specifics this weekend if not tonight.

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    I will the next time I play. The thing is, I do not ever remember this on official being this bad. Seven or eight in a row? I ALWAYS fight mobs 1 to 2 levels above my own. I also normally keep my weapon skill within five points of max until I reach my max level, where it also maxes out. This seems a bit extreme, but I will setup a real-world scenario and use it for a while (maces at max - 5), fighting mobs within two levels of my own and report the results.

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