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Melee damage are weird




So while we played on our mangos zero server we notice that the melee are really weird. While sometimes it would do the damage indicated by the range of the weapon damage, sometime it will do very low damage.
For example : a weapon that have a 50 - 80 dmg range, it will sometime do those damage ( like 68 ), and sometime 4 dmg on the exact same enemy. Which is ridiculous.
I don't even know if it's a Vanilla thing or a Mango Zero bug.

But it's really weird since their is absolutely no explanation anywhere I searched for. 
Like, it could miss, parry dodge. I understand that, but 4 dmg on hit ? Why ? 

Happened to a Shaman and Priest, so it's not class bugged. And the wands doesn't have this low random dmg. So it lead me to the melee. 

Anyone has info on this ? 


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Hello troynomo :-)

Yeah, the reason is that, during Vanilla and Burning Crusade, you had a "weapon skill" associated to each weapon type. It had an impact on several aspects:

- Your critical strike (0,04% critical strike per skill point)

- Your hit chances against a creature of the same level (0,04% hit chance per skill point)


So, basically, if you have a skill score of 1 and try to hit a creature level 40, you have a lot of chances to miss or do very low damages.

You can have more info here: http://vanilla-wow.wikia.com/wiki/Hit for hit table and here for glancing blow effect: http://vanilla-wow.wikia.com/wiki/Glancing_blow


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