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server kicks player after 20 seconds


Go to solution Solved by onixiya,

Question

after around 20 seconds player gets kicked from server with timing check error, report below;-


Handle data
CHECKSUM IS VALID
Brumm failed timing check. Action: Kick
SESSION: opcode CMSG_WARDEN_DATA (0x02E7) have unprocessed tail data (read stop at 8 from 12)
The value of player Brumm at save:
HP is:                  60              MP is:                  0
AGILITY is:             20.000000               STRENGTH is:            23.000000
INTELLECT is:           20.000000               SPIRIT is:              20.000000
STAMINA is:             22.000000
Armor is:               42              Block is:               4.840000
HolyRes is:             0               FireRes is:             0
NatureRes is:           0               FrostRes is:            0
ShadowRes is:           0               ArcaneRes is:           0
MIN_DAMAGE is:          9.007143        MAX_DAMAGE is:          11.007143
MIN_OFFHAND_DAMAGE is:  0.000000        MAX_OFFHAND_DAMAGE is:  0.000000
MIN_RANGED_DAMAGE is:   2.571429        MAX_RANGED_DAMAGE is:   3.571429
ATTACK_TIME is:         2900            RANGE_ATTACK_TIME is:   2000
Player: channels cleaned up!
Remove player Brumm from grid[15,31]
Player: channels cleaned up!
SESSION: Sent SMSG_LOGOUT_COMPLETE Message

 

this happens with all players and accounts ( I created 2nd account to test) does anyone know why please?

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just trying to run it for the first time and was always kicked after 20 seconds. no modifications made just followed the build instructions. created a second account to try  and same occured on this account also.

I did have to run easybuild twice though - the second time after antz asked for the log as realmd and mangos were missing, however they appeared after i ran easy build the second time

disabled warden in the config and now it's working fine

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What server version is this about? Warden had been ported into Zero, and lot of the checks is meaningful for Windows client build 5875 only (neither another builds nor the Mac client!). I would expect the described behaviour from the One core.

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