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[Bug] Moonfire & Lacerate Debuff overwrite


Guest Mogale

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Mangos Version: rev7698

Custom Patches: none

SD2 Version: rev1017

Database Name and Version : UDB latestHow it DOES work:

Druid's Moonfire and Lacerate Debuff overwrite themself on target everytime

How it SHOULD work:

The spells shouldn't do overwrite themself.

How to reproduce:

Get a Druid learn the (Dire)Bear form, Lacerate and Moonfire. Go to every NPC you want and use Moonfire. Switch to Direbear Form and use Lacerate - the Moonfire Debuff disappear.Can anyone confirm this Problem?

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Failed compiling with this patch:

2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'

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Failed compiling with this patch:

2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'

Change SpellVisual with SpellVisual[0] and it compiles well. :)

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