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[quest fix]As the Crow Flies

Guest Anubisss2

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What bug does the patch fix? What features does the patch add?

As the Crow Flies

For which repository revision was the patch created?


Is there a thread in the bug report section or at lighthouse?

Just in UDB's forum:

- http://udbforums.org/index.php?topic=11993.0

- http://udbforums.org/index.php?topic=11436.0

Who has been writing this patch?


diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index 0450ccb..8eeafc9 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
-204,6 +204,10 @@ void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& /*recv_data*/)

+    // TaxiNode: 96 -> Zangarmarsh - Quest - As the Crow Flies - End | quest support: As the Crow Flies
+    if(curDest == 96 && GetPlayer()->GetQuestStatus(9718) == QUEST_STATUS_INCOMPLETE)
+        GetPlayer()->CompleteQuest(9718);
    TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);

    // far teleport case

paste: http://pastebin.com/f2ca15b8b

Its hackly a bit. :)

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Not sure how this possible implement by scripts

As far as I know you click on a quest item near the quest NPC when this quest is accepted, and the player will be morphed into a bird and follow a flight path. This should not be impossible, or am I completely wrong? :)

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could probably just use a trigger in the lake, because the quest completion is supposed to be activated when u fly near the lake, not sure though whether you need to use the transport or not. if someone could test on live whether u need the flightpath or not it would help. if not then an invisble trigger npc could proc quest completion when in LOS

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