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Posted

Somebody can help me with functional core files. I am not a C++ expert and most of the fixes here is not understandable for me... :(

I try to follow the advices but this fix is too high for me.

Sorry...My server is down and I do brainstorming what would be the fix, I have tried a lot of things what I learned, read from the forum but no success.

If somebody can help me with advice, fixed core files or a new rev with vehicles I would apprecite it!

Thanks in advance!

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Posted

error when compile

in fille "MovementHandler.cpp"

..\\..\\src\\game\\MovementHandler.cpp(616) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(621) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(667) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(672) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

help please

Posted

rastkizzz, I have found this in code:

        if(guidEntryStr == "Entry")
           cPas.guidOrEntry = (-1)*(int32)val[2*j+0];
       else
           cPas.guidOrEntry = (-1)*(int32)val[2*j+0];

Maybe there is a mistake?

Posted

error when compile

in fille "MovementHandler.cpp"

..\\..\\src\\game\\MovementHandler.cpp(616) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(621) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(667) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

..\\..\\src\\game\\MovementHandler.cpp(672) : error C3861: 'CHECK_PACKET_SIZE': identifier not found

CHECK_PACKET_SIZE has been deleted. since Rev [8378] http://github.com/mangos/mangos/commit/68ddd9acef228471e6b7efdb419bab211b18250e

Just delete the CHECK_PACKET_SIZE().

You can also read previous posts.

for the argent tournament mounts to work there are 2 spells - 63791 and 63792. when i click on a horse it says "requires tournament stables" but there is no such gameobject. any ideas how to fix this ?

Yes. This spell need a spellfocus GO. Which spellFocus is 1599.

I've not found this GO so i did it by myself. :

name=Tournament Stables (not important)

displayId=1287 (torch)

Type = 8

data0=1599

data1=10 (radius)

data2=2061

You'll just have to put this GO near the mount.

Posted

Hi Guys!

First of all: The patch is really great, our Server runs with it too..

but we have a Problem with all 3-Passager Sit Mounts (Mechano-Hog etc).... all entries are correct (i know this because i can spawn the Creature and drive with it..) but if i use the Spell, theres no option to use it.. does anybody have a fix for it?

Posted

It might help you :

this is very special case, not implemented yet. Same for mamoth and for motorbike

i dont know exactly how it works, but you arent seating in a vehicle. only passengers are. there is also sent special opcode for this SMSG_UNKNOWN_1191 (guid + vehicle id).

for mamoth, passengers are using vehicle id 315

and for motorbike 318

I don't believe there is any options for that mount. Just get in/out for both passengers.

Posted
VF_MOVEMENT = 0x0040, // vehicle will move on its own, not depending on rider, however rider can cast spells

What do you mean, "its own"? Waypoints or something else?

//Czech

Myslím že jsi taky čech, zkrátka mám tu Q ve kterém mám pokecat s NPC a to mě má vysadit na gargoyla, který se mnou obletí ZulDrak. Není to dělané přes klasický letecký cesty(nebo jsem je nenašel...), a nevím jak mu nastavit aby lítal tak jak chci....

Díky za odpověď...

//End Czech

:)

Posted

Vehicles arent finished, so am not sure if this will work correctly, try using script for that quest giver (sd2 script).

in the script - after you talk with quest giver - he should create vehicle - gargoyle, then mount player on him and set correct movement flag for gargoyle and send him at your defined waypoints.

//czech

PS : cech nejsom a niekde som tu videl obmedzenie ze sa tu na fore sme iba po anglicky pisat

Posted

I've got some errors when using vehicles:

ERROR:WorldSession::HandlePetAction: object (GUID: 1 TypeId: 3) is considered pet-like but doesn't have a charminfo!
2009-09-13 00:54:08 ERROR:SESSION: received not allowed opcode CMSG_PET_STOP_ATTACK (0x02EA)

rev. 8491

Posted

Guys is there any chance to use or convert Trinity's vehicle system? It is just a question. I am a bit surprised, because they can do sg, mangos can do sg else, why do not you pull these improvements into one big system? Maybe this is a green question, but we are wondering what should you achieve if you unite your knowledge....?

Posted

most things in trinity are hacky and non generic

trinity project was founded by brian to rip mangos ... this intent is an other reason why many ppl here do not like this project

Posted

Yeah I am full yunderstand this, but a bit annoying...we are working on the same side only using different "languages". I know that and fully confirm that Mangos needs to keep their Blizzlike work, but we need all devs to achieve a working core. Sorry for the off-topic, but I do not understand Trinity's attitude. They could help Mangos not fighting with... :confused:

Anyway keep up the good work Guys! You are the best and Mangos work is magnificent for us! :P

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