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How to modify the melee attack range ?


Guest dardennf
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  • 4 months later...

there is in Player::Update

    if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
   {
       Unit *pVictim = getVictim();
       if (pVictim && !IsNonMeleeSpellCasted(false))
       {
           // default combat reach 10
           // TODO add weapon,skill check

           float pldistance = ATTACK_DISTANCE;

           if (isAttackReady(BASE_ATTACK))
           {
               if(!IsWithinDistInMap(pVictim, pldistance))
               {
                   setAttackTimer(BASE_ATTACK,100);
                   if(m_swingErrorMsg != 1)                // send single time (client auto repeat)
                   {
                       SendAttackSwingNotInRange();
                       m_swingErrorMsg = 1;
                   }
               }
...

in Object.h ATTACK_DISTANCE is set to 5.0f

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Yes, I think it depends on class but, even with this factor of variation : a rogue, a war and a paladin (all melee class but at least 3 of them), hit farther than on retail i'm sure of it ^^.

I will try to make a short movie to show you.

Anyway, thank you.

PS : it's very important, because this could change a lot of things in PvP.

PS 2 : if somebody have more infos, share it !

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