Jump to content

Recommended Posts

Posted

Hmmm 24h without full crashes and without freezes in RPP Realm... only 60 max players testing, but not bad for now... I put a crashing vehicles in Ulduar for testing map reloading... and all perfect for now!!!

Soon I go to testing with 2500+

Thank a loot ^^

  • Replies 100
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Im realy looking forward to test this project. Is it possible to get it from some git repo?

I've found only pastebin diff.. = /

Second question: I havent found with which mangos revision is the lastest version compatible, are you guys maintaining the compatibility with every commit?

Thanks,

Termitt (Admin@Spermik)

Posted

Testing in middle population 1200+, when some maps crash and try to restart all other maps freeze forever:

************ BackTrace ************
***********************************
/lib/libc.so.6(gsignal+0x35) [0x7f32be4814b5]
/lib/libc.so.6(abort+0x180) [0x7f32be484f50]
/lib/libc.so.6 [0x7f32be4b9c97]
/lib/libc.so.6 [0x7f32be4c3dd6]
/lib/libc.so.6(cfree+0x6c) [0x7f32be4c870c]
./mangos-worldd(ZA +0x181) [0x6a5d61]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8CreatureEvRT_R16ContainerMapListIT0_E+0x8e) [0x5e83ce]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8Creature8TypeListI13DynamicObjectS3_I6Corpse8TypeNullEEEvRT_R16ContainerMapListIS3_IT0_T1_EE+0x1b) [0x5e877b]
./mangos-worldd(_ZN3Map5VisitI6RGuardI19ACE_RW_Thread_Mutex16ACE_Thread_MutexEN6MaNGOS15VisibleNotifierE16TypeMapContainerI8TypeListI10GameObjectS8_I8CreatureS8_I13DynamicObjectS8_I6Corpse8TypeNullEEEEEEEvRK8CellLockIT_ER20TypeContainerVisitorIT0_T1_E+0x1e9) [0x5ec3c9]
./mangos-worldd(_ZN3Map26UpdateObjectsVisibilityForEP6Player4Cell9CoordPairILj512EE+0x11fa) [0x5e3eaa]
./mangos-worldd(_ZN3Map3AddEP6Player+0x1a5) [0x5e4d55]
./mangos-worldd(_ZN12WorldSession28HandleMoveWorldportAckOpcodeEv+0x233) [0x7c01d3]
./mangos-worldd(_ZN12WorldSession12LogoutPlayerEb+0x31) [0x75e561]
./mangos-worldd(_ZN12WorldSessionD1Ev+0x22) [0x75f372]
./mangos-worldd(_ZN5World11AddSession_EP12WorldSession+0xb0) [0x758650]
./mangos-worldd(_ZN5World14UpdateSessionsEj+0x2b) [0x758d5b]
./mangos-worldd(_ZN5World6UpdateEj+0xcb) [0x7596fb]
./mangos-worldd(_ZN13WorldRunnable3runEv+0x84) [0x4e4df4]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

mangos>***********************************
World Thread hangs, kicking out server!

************ BackTrace ************
***********************************
./mangos-worldd(_ZN22FreezeDetectorRunnable3runEv+0x120) [0x4e3070]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

***********************************

In Testing Realm all ok, some ideas¿?

Posted
Testing in middle population 1200+, when some maps crash and try to restart all other maps freeze forever:

************ BackTrace ************
***********************************
/lib/libc.so.6(gsignal+0x35) [0x7f32be4814b5]
/lib/libc.so.6(abort+0x180) [0x7f32be484f50]
/lib/libc.so.6 [0x7f32be4b9c97]
/lib/libc.so.6 [0x7f32be4c3dd6]
/lib/libc.so.6(cfree+0x6c) [0x7f32be4c870c]
./mangos-worldd(ZA +0x181) [0x6a5d61]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8CreatureEvRT_R16ContainerMapListIT0_E+0x8e) [0x5e83ce]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8Creature8TypeListI13DynamicObjectS3_I6Corpse8TypeNullEEEvRT_R16ContainerMapListIS3_IT0_T1_EE+0x1b) [0x5e877b]
./mangos-worldd(_ZN3Map5VisitI6RGuardI19ACE_RW_Thread_Mutex16ACE_Thread_MutexEN6MaNGOS15VisibleNotifierE16TypeMapContainerI8TypeListI10GameObjectS8_I8CreatureS8_I13DynamicObjectS8_I6Corpse8TypeNullEEEEEEEvRK8CellLockIT_ER20TypeContainerVisitorIT0_T1_E+0x1e9) [0x5ec3c9]
./mangos-worldd(_ZN3Map26UpdateObjectsVisibilityForEP6Player4Cell9CoordPairILj512EE+0x11fa) [0x5e3eaa]
./mangos-worldd(_ZN3Map3AddEP6Player+0x1a5) [0x5e4d55]
./mangos-worldd(_ZN12WorldSession28HandleMoveWorldportAckOpcodeEv+0x233) [0x7c01d3]
./mangos-worldd(_ZN12WorldSession12LogoutPlayerEb+0x31) [0x75e561]
./mangos-worldd(_ZN12WorldSessionD1Ev+0x22) [0x75f372]
./mangos-worldd(_ZN5World11AddSession_EP12WorldSession+0xb0) [0x758650]
./mangos-worldd(_ZN5World14UpdateSessionsEj+0x2b) [0x758d5b]
./mangos-worldd(_ZN5World6UpdateEj+0xcb) [0x7596fb]
./mangos-worldd(_ZN13WorldRunnable3runEv+0x84) [0x4e4df4]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

mangos>***********************************
World Thread hangs, kicking out server!

************ BackTrace ************
***********************************
./mangos-worldd(_ZN22FreezeDetectorRunnable3runEv+0x120) [0x4e3070]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

***********************************

In Testing Realm all ok, some ideas¿?

Hi one questions, how much uptime did you have with this patch? Thanks.

Posted
Hi one questions, how much uptime did you have with this patch? Thanks.

In Test Realm with 120+ max ppl online and zone in ulduar maked to crashing for testing MUPT... we have about 2 days uptime =)

But.. in producction core when i activate MUPT in middle population 1200+, when map crashed, all server freeze.. maybe in my case the map to crash was Northend with soo much ppl in that map...

Is posible to desactivate de option to try save characters in map when crashes?? or put only this option in selective map for example.. instances?.. maybe good option in mangosd.conf =)

Best Regards

Posted

Im realy looking forward to deploy this mod on server with 1200+ players, but im waiting to get compatible with mangos rev. 8870 and to avoid random crashes...

I haven'd found any recent news... Opterman, how are doing last days? ; )

...any recent progress on crashes issue?

Termitt

Posted

hmm seems another dead project :(( , pastebin on first post are death, anyone still have latest version? i will give it to our devs, meybe we can make it at least stable.

Posted
hmm seems another dead project :(( , pastebin on first post are death, anyone still have latest version? i will give it to our devs, meybe we can make it at least stable.

Good to hear Higi, im realy looking forward to hear from you about progress.

Wish you good luck,

Termitt

  • 2 months later...
Posted

Yeah, i'm work to the patch. Actually, i have 4-5 hours uptime with 3.5 k without any lags :). But, the map restarter doesn't work because i have add a lot of mutex for avoid crash, and if map restart, mutex are not release :(

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use