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[New Feature] MapUpdater/per thread


Auntie Mangos

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Im realy looking forward to test this project. Is it possible to get it from some git repo?

I've found only pastebin diff.. = /

Second question: I havent found with which mangos revision is the lastest version compatible, are you guys maintaining the compatibility with every commit?

Thanks,

Termitt (Admin@Spermik)

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Testing in middle population 1200+, when some maps crash and try to restart all other maps freeze forever:

************ BackTrace ************
***********************************
/lib/libc.so.6(gsignal+0x35) [0x7f32be4814b5]
/lib/libc.so.6(abort+0x180) [0x7f32be484f50]
/lib/libc.so.6 [0x7f32be4b9c97]
/lib/libc.so.6 [0x7f32be4c3dd6]
/lib/libc.so.6(cfree+0x6c) [0x7f32be4c870c]
./mangos-worldd(ZA +0x181) [0x6a5d61]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8CreatureEvRT_R16ContainerMapListIT0_E+0x8e) [0x5e83ce]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8Creature8TypeListI13DynamicObjectS3_I6Corpse8TypeNullEEEvRT_R16ContainerMapListIS3_IT0_T1_EE+0x1b) [0x5e877b]
./mangos-worldd(_ZN3Map5VisitI6RGuardI19ACE_RW_Thread_Mutex16ACE_Thread_MutexEN6MaNGOS15VisibleNotifierE16TypeMapContainerI8TypeListI10GameObjectS8_I8CreatureS8_I13DynamicObjectS8_I6Corpse8TypeNullEEEEEEEvRK8CellLockIT_ER20TypeContainerVisitorIT0_T1_E+0x1e9) [0x5ec3c9]
./mangos-worldd(_ZN3Map26UpdateObjectsVisibilityForEP6Player4Cell9CoordPairILj512EE+0x11fa) [0x5e3eaa]
./mangos-worldd(_ZN3Map3AddEP6Player+0x1a5) [0x5e4d55]
./mangos-worldd(_ZN12WorldSession28HandleMoveWorldportAckOpcodeEv+0x233) [0x7c01d3]
./mangos-worldd(_ZN12WorldSession12LogoutPlayerEb+0x31) [0x75e561]
./mangos-worldd(_ZN12WorldSessionD1Ev+0x22) [0x75f372]
./mangos-worldd(_ZN5World11AddSession_EP12WorldSession+0xb0) [0x758650]
./mangos-worldd(_ZN5World14UpdateSessionsEj+0x2b) [0x758d5b]
./mangos-worldd(_ZN5World6UpdateEj+0xcb) [0x7596fb]
./mangos-worldd(_ZN13WorldRunnable3runEv+0x84) [0x4e4df4]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

mangos>***********************************
World Thread hangs, kicking out server!

************ BackTrace ************
***********************************
./mangos-worldd(_ZN22FreezeDetectorRunnable3runEv+0x120) [0x4e3070]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

***********************************

In Testing Realm all ok, some ideas¿?

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Testing in middle population 1200+, when some maps crash and try to restart all other maps freeze forever:

************ BackTrace ************
***********************************
/lib/libc.so.6(gsignal+0x35) [0x7f32be4814b5]
/lib/libc.so.6(abort+0x180) [0x7f32be484f50]
/lib/libc.so.6 [0x7f32be4b9c97]
/lib/libc.so.6 [0x7f32be4c3dd6]
/lib/libc.so.6(cfree+0x6c) [0x7f32be4c870c]
./mangos-worldd(ZA +0x181) [0x6a5d61]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8CreatureEvRT_R16ContainerMapListIT0_E+0x8e) [0x5e83ce]
./mangos-worldd(_Z13VisitorHelperIN6MaNGOS15VisibleNotifierE8Creature8TypeListI13DynamicObjectS3_I6Corpse8TypeNullEEEvRT_R16ContainerMapListIS3_IT0_T1_EE+0x1b) [0x5e877b]
./mangos-worldd(_ZN3Map5VisitI6RGuardI19ACE_RW_Thread_Mutex16ACE_Thread_MutexEN6MaNGOS15VisibleNotifierE16TypeMapContainerI8TypeListI10GameObjectS8_I8CreatureS8_I13DynamicObjectS8_I6Corpse8TypeNullEEEEEEEvRK8CellLockIT_ER20TypeContainerVisitorIT0_T1_E+0x1e9) [0x5ec3c9]
./mangos-worldd(_ZN3Map26UpdateObjectsVisibilityForEP6Player4Cell9CoordPairILj512EE+0x11fa) [0x5e3eaa]
./mangos-worldd(_ZN3Map3AddEP6Player+0x1a5) [0x5e4d55]
./mangos-worldd(_ZN12WorldSession28HandleMoveWorldportAckOpcodeEv+0x233) [0x7c01d3]
./mangos-worldd(_ZN12WorldSession12LogoutPlayerEb+0x31) [0x75e561]
./mangos-worldd(_ZN12WorldSessionD1Ev+0x22) [0x75f372]
./mangos-worldd(_ZN5World11AddSession_EP12WorldSession+0xb0) [0x758650]
./mangos-worldd(_ZN5World14UpdateSessionsEj+0x2b) [0x758d5b]
./mangos-worldd(_ZN5World6UpdateEj+0xcb) [0x7596fb]
./mangos-worldd(_ZN13WorldRunnable3runEv+0x84) [0x4e4df4]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

mangos>***********************************
World Thread hangs, kicking out server!

************ BackTrace ************
***********************************
./mangos-worldd(_ZN22FreezeDetectorRunnable3runEv+0x120) [0x4e3070]
./mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1c) [0x80440c]
/lib/libpthread.so.0 [0x7f32bef6ea04]
/lib/libc.so.6(clone+0x6d) [0x7f32be52d7bd]

***********************************

In Testing Realm all ok, some ideas¿?

Hi one questions, how much uptime did you have with this patch? Thanks.

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Hi one questions, how much uptime did you have with this patch? Thanks.

In Test Realm with 120+ max ppl online and zone in ulduar maked to crashing for testing MUPT... we have about 2 days uptime =)

But.. in producction core when i activate MUPT in middle population 1200+, when map crashed, all server freeze.. maybe in my case the map to crash was Northend with soo much ppl in that map...

Is posible to desactivate de option to try save characters in map when crashes?? or put only this option in selective map for example.. instances?.. maybe good option in mangosd.conf =)

Best Regards

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Im realy looking forward to deploy this mod on server with 1200+ players, but im waiting to get compatible with mangos rev. 8870 and to avoid random crashes...

I haven'd found any recent news... Opterman, how are doing last days? ; )

...any recent progress on crashes issue?

Termitt

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hmm seems another dead project :(( , pastebin on first post are death, anyone still have latest version? i will give it to our devs, meybe we can make it at least stable.

Good to hear Higi, im realy looking forward to hear from you about progress.

Wish you good luck,

Termitt

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