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Posted

remove reagents should be done through 48289 , not by any code that manually do it

i'm still wondering and can't understand how it works on blizz... is there someone who has a sniffs from offy?

  • 2 weeks later...
  • 2 weeks later...
Posted

I tried parts for cooldown (changing the original spell id and sending cooldown event for it) but it didn't work :/ I'll stick to my solution for now...

And I have another problem, guardian ghoul isn't summoned. EffectSummonType() doesnt even get executed. Log looks like this:

Sending SMSG_SPELL_START id=46584
Sending SMSG_SPELL_GO id=46584
Spell 46584 Effect1 : 77
Sending SMSG_SPELL_GO id=46585
Spell ScriptStart spellid 46584 in EffectScriptEffect
Spell 46584 Effect2 : 3

P.S. Am I wrong or You are using some custom pets patch? Multiple pets handled, more pets stats implemented? What patch is this? :)

  • 2 weeks later...
Posted

I dont know but i had issues putting that patch in as well since in Player.Cpp the removepet part has 2 lines but the patches above want you to replace around 10 lines in there... Makes no sense to me. Anyone have a patch for current version that will work?

Posted
P.S. Am I wrong or You are using some custom pets patch? Multiple pets handled, more pets stats implemented? What patch is this?

in my branch code of pets fully (by 70%) rewrited. no clean patch for this... DK pets/guardians work fine with all spells and stats.

Posted

1. i use vehicles from zergtmn, fully incompartible with Wojta patch. 2. i use old version of Ahbot from Xeross with many my modification. Ahbot from Cyberium functionality until it is inferior.

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