Jump to content

[patch] Raise Dead script effect


Auntie Mangos

Recommended Posts

  • 2 weeks later...
I developed it into something like this:

https://github.com/przemratajczak/mangos/commit/385102803ce138661f6bec3cb96e8ac45c448155

this still needs fixing the cooldown, I wrote a temporary messy code just to make it work somehow.

bad hack. i fully fix this spell in my repository. see part of this commit:

https://github.com/rsa/mangos/commit/503b5b6e9c2397b2d1026ad72d5cee4a79195a55

Link to comment
Share on other sites

  • 2 weeks later...

I tried parts for cooldown (changing the original spell id and sending cooldown event for it) but it didn't work :/ I'll stick to my solution for now...

And I have another problem, guardian ghoul isn't summoned. EffectSummonType() doesnt even get executed. Log looks like this:

Sending SMSG_SPELL_START id=46584
Sending SMSG_SPELL_GO id=46584
Spell 46584 Effect1 : 77
Sending SMSG_SPELL_GO id=46585
Spell ScriptStart spellid 46584 in EffectScriptEffect
Spell 46584 Effect2 : 3

P.S. Am I wrong or You are using some custom pets patch? Multiple pets handled, more pets stats implemented? What patch is this? :)

Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use