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MMaps Redux


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Posted

I'm using mangos on unix, and trying mmaps.

I've compiled mangos and extracted mmaps, and put folder at mangos data.

but every time I run mangosd I've received message (map.* is wrhong version, run ad.exe again and put files.....)

I have to extract other .map files to use mmaps?

my data folder has a ( dbc, maps, vamps and mmaps) folders.

but every time when I run mangos I get error.

Posted
I have to extract other .map files to use mmaps?

Yes

Recomiple contrib/extractor (ad.exe), then extract maps, then extract mmaps

I'm not sure how you have mmap data

movemapgen is supposed to fail if your map data isn't the correct version

Posted

Look good.

http://s19.radikal.ru/i192/1105/10/f1879198d77d.jpg

But not work.

Maybe it's vmap problem on zero.

We have incorrect material type or wmo structure, also incorrect liquid type's.

& more user's zero use vmap's from MOne.

To prevent failing under textures.

Does it possible that vmap for DM in 2.4.3 different then in 1.12??

Other world work with vmap's from MOne good.

----

PS And why so many gray positions in .map?)

Especially at ladders, arch, passages. At 3.3.5 mmap look different?

Posted
PS And why so many gray positions in .map?)

Especially at ladders, arch, passages. At 3.3.5 mmap look different?

If you test it it should be fine. It just means the mmap is slightly below the ground geometry.

Posted

I have a question : why working with UNIT_STAT_IGNORE_PATHFINDING, instead of a unit flag ? A unit flag would allow us to choose from the database unit flag if we like or not a specific creature to avoid using MMAPS ? Is there a particular reason for using a "state" instead of a "flag" ?

Posted
PS And why so many gray positions in .map?)

Especially at ladders, arch, passages. At 3.3.5 mmap look different?

If you test it it should be fine. It just means the mmap is slightly below the ground geometry.

In recast yap.

But ingame not work on this map on zero.

Posted
unit_flags come from client, you do not 'make them up'

npc_flag then ? or whatever is possible to set up from the database... Unit state can't be applied outside of a C++ script if I'm correct, that's what bothering me.

Posted
We have CreatureFlagsExtra for custom flags, like CREATURE_FLAG_EXTRA_CIVILIAN, CREATURE_FLAG_EXTRA_GUARD and etc.

Yep, that's what I used. Thanks for notifying!

Posted
Hi ppl if you need the new ad.exe compiled you can download it from my site: [URL removed by DasBlub]

Compiled today with VS 2010

please do not post links to self-compiled programs. we can guarantee that those in our repository are "clean" (without any virus, from clean sources, etc.), but we cannot take the risk that anyone uploads infected programs.

Posted
Hi ppl if you need the new ad.exe compiled you can download it from my site: [URL removed by DasBlub]

Compiled today with VS 2010

please do not post links to self-compiled programs. we can guarantee that those in our repository are "clean" (without any virus, from clean sources, etc.), but we cannot take the risk that anyone uploads infected programs.

ahh ok sory DasBlub... i will not do it again

I haved problems becouse the ad.exe in the repository that i use was not updated... then everyone have to compile this, i did it with VS 2010 and it works great :)

Posted

I saw some posts on the subject, but would comment that I'm having problems with falling players under map.

especially in BGs and arenas, when given Fear, he falling from the map. (sometimes the characters disappear and reappear during the fear) very strange.

I have compiled all the extractors from faramir118 repo and extracts: (maps, and vamaps mmaps).

any idea to at least minimize the problem?

Posted

Micks2

If you use mmaps with latest core changes:

https://github.com/faramir118/mangos/commits/mmaps_rewrite?page=1

from 2011-04-30 to 2011-05-08

then confused & feelings movegen's should work fine.

qsa make great work with both gen's

All posted bugs founded by me - solved.

Now exist some problems with generetion way between planes.

But it's offmesh problem.

We need more wood... khm khm offmeshes!!!

PS.

Micks2 what version of game you use?

Posted
Micks2

PS.

Micks2 what version of game you use?

335a

And I'm using this version from repo.

it happens on maps which are using mmaps? On my server we reverted last changes for these movement generators to remove this problem.

I'm tried disable all mmaps in mangosd.conf, but not stopped

Posted

ok, I had not repaired that the extractor does not extract the mmaps of bgs and arenas by default. :mad:

solved 90% of falls, but still there are some always related to fear.

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