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[not confirmed] Bone Shield, bug


Kurukuku777

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I *think* he's talking about 49222 (Death Knight ability), but looking at the proc flags i don't really see how that's possible, can anyone confirm the problem?

Note that the spell has a small internal cooldown, like the Shaman shields, so not *every* attack will remove a charge.

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Works fine for me with Spell_proc_event filled well, mangos rev 11368, try:

-- (49222) Bone Shield

DELETE FROM spell_proc_event WHERE entry = 49222;

INSERT INTO spell_proc_event VALUES

(49222, 0x00, 0x0F, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 4);

Taken from https://github.com/bwsrv/spell_proc_event/blob/master/014_mangos_spell_proc_event.sql

Charges should be consumed when the DK gets attacked, not when he attacks afaik.

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why only DK spells? As i check that query now its old, we have made some custom change on it. With procflag 131752 (what we have now) it proc on each direct attack that damages the DK. According to dbc flag 172712 bone shield procs also on being damaged by aoe, and received heal, which it shouldnt as far as I know.

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No, only mele attacks; automatical and skills for example mutilate, or any mele skill consumes a charge form de Bone shield.

The bug is that a magical skill such as frostbolt doesn't consume a charge, it must consume a charge.

Is the talent/skill, 49222.

In wowhead, http://www.wowhead.com/spell=49222/escudo-oseo (cataclysm) the only diference is the number of charges (in WOTLK 3, Cataclysm 4). The rest is identical.

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  • 3 weeks later...

Shaman's Earth and Lightning shields share this problem: they aren't triggered by enemy players' spells, charges are only consumed when hit by melee physical attacks. On the other hand, Water Shield works correctly and charges are consumed when hit by harmful spells.

Mangos Version: 11100

Custom Patches: Kero99

Database Name and Version : ytdb

How it SHOULD work: Charges should be consumed when hit by enemy players' spells.

How it DOES work: Charges aren,t consumed when hit by enemy players' spells.

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  • 1 month later...
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