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[BUG]Mutilate with Seal Fate.


Dt

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Mangos version: 11700

Hi, in my server we have a serious problem with Mutilate. When Mutilate hits to the enemy and the 2 attacks are crit, you gain 4 combo points. It is because the talent Seal Fate "thinks" that Mutilate mainhand and offhand hits are different attacks.

A similar problem appears with Cool Blood.

Greetings.

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Yes, they are 2 attacks. They should be bound to each other, there are votes that if 1 attack hits, the other one _must_ also hit (can't miss, be dodged etc.), and vice versa, when 1 attack is parried, missed etc. the other one is as well. Spell result should be shared by those 2 attacks? So that combo points will also be distributed for 2 attacks together, not separately?

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Yes, they are 2 attacks. They should be bound to each other, there are votes that if 1 attack hits, the other one _must_ also hit (can't miss, be dodged etc.), and vice versa, when 1 attack is parried, missed etc. the other one is as well. Spell result should be shared by those 2 attacks? So that combo points will also be distributed for 2 attacks together, not separately?

That seems to be correct. For what I've been reading, Miss/Dodge/Parry is calculated only once and therefore you cannot have only one hand hit and the other one miss. And if both hands crit only ONE extra combo point is added from Seal Fate, not two.

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