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Newbie Looking for help


Auntie Mangos

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There are three versions of MaNGOS:

MaNGOS-Zero is intended for "vanilla" WoW, client version patched to 1.12.1.5875 or 1.12.2.6005.

MaNGOS-One is to be used with "The Burning Crusade" expansion, client version patched to 2.4.3.8606.

MaNGOS is the main project and meant for "Wrath Of The Lich King" expansion, client version patched to 3.3.5.12340.

At this time, there is no officially supported MaNGOS server for Cataclysm, due to technical reasons. Posting topics asking when there will be a Cataclysm server will earn you some flames and stern looks.

Reaper-X is what we refer to as a "repack" around here. This means someone has compiled an executable binary from the source code and repackaged it as an "out-of-the-box" server kit. Repacks are not supported here. For help with those, you must contact the author of that software package.

MaNGOS is intended to be a learning project. This means that, at the very least, you will learn how to compile and put together your own server from scratch. MaNGOS is cross-platform, supporting both Windows and Linux operating systems. You will need some sort of C++ compiler, at the very least. For Windows, it is recommended to use Visual C++ 2008 or newer. Linux has a compiler built right in, the GNU Compiler Collection, abbreviated as gcc.

MaNGOS uses Git as its version control software for updating the source code and obtaining it for compiling. It is recommended to use it, but you can still work with the source code without using Git.

It is also recommended to include ScriptDev and ACID, which add a more sophisticated AI and behaviors to dungeon encounters, raids, battlegrounds, outdoor PvP, certain NPCs, and world bosses.

You will also need a database to populate your world with all the creatures and NPCs as well as provide all the items, spells, pets, gear, and everything else. The two most popular databases for MaNGOS are UDB and YTDB. There are a few others, like Project Silvermoon, but UDB and YTDB are more frequently updated.

A complete server will consist of those elements. Which versions you'll use depends on which client version you wish to play.

If none of this has scared you away, yet, and you're ready and willing to get your hands dirty and heat up some brain cells, then there are several good tutorials and guides for creating your very own ManGOS server. You'll also discover many helpful individuals to lend a hand when you get stuck upon a problem. Also, feel free to browse through all the forums. You'll find a wealth of information to give you a firm grasp of all the fun and work that goes into making MaNGOS the gold standard of private WoW servers.

For learning Git and updating or patching your source code:

Source code management

For help with compiling, installing, setting up, and upgrading your server:

Installation, configuration & upgrades

For dealing with other issues you encounter once you have your server up and running:

General support

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ok I think I understand what I have to do I follow this guide which makes sense

http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/

when i am getting the manogs source I get the version for client Patch 3.0.3 or do i need patch 3.0.8 (help with this would be really helpful)

which is this though I dont understand what i do with it

ac6d01a6b0bf2ffd874db2097ade90ecfd7b1ff7 ---------- 880deab5dda9cdc510d85040a3b08dbf9b57bb88------- 3.0.3 -------------- 9135 / 9138

but before i compile I combind the core patches i want such as player bot

so am I on the right track ?

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Regardless of which client version you use, working with the server source code still follows the same basic steps.

It will only differ in where you get the needed sources and additional patches, like Playerbot.

If you're unfamiliar with using Git, faramir and I just helped Xenithar with patching and compiling his Zero server. If you have any issues with using Git or patching your source code, have a read through this thread, starting at around post #14....Odd NPC behavior. The branch names have changed in the Zero repository, from master to develop, so take that into account when reading my guide in post #18.

Also, please read through blueboy's posts on merging Playerbot's source with MaNGOS if you're also using movemaps with it, that information is in post #509:

Merging Playerbot with MaNGOS and Movemaps

Good luck! :)

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That is a Bash shell script. It appears what you need is an MS-DOS Batch file instead...unless you happen to have a Windows version of Bash installed on your system.

Msysgit uses a modified Bash for what it does, but I'm not sure if it will work for this. I've tried using scripts in it with no success.

A little over two years ago, someone released an executable utility called MaNGOS DB Updater. There have also been DOS batch files released before that were intended to clean and update your database. Try looking in the 3rd Party Projects section of these forums. You could also see if one of our resident SQL experts can cobble together a .bat file for you.

Here's a Mediafire hosting link for the DB Updater... MaNGOS DB Updater.zip. It's a very small download of about 230kb and comes with source code for you to tinker with if you like. I forget the original author's name. It should work as-is, since the database format is largely the same now as it was then.

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  • 42 years later...

Hello, I am looking for a little help on getting a server made

Last time I made a server to explore and work it out was made with something called reaper-X

so I know the basics of getting it to work

I have a few questions

Can I use a client stright off a disk like wrath of the lich king ? or does it definately need to be patched

if yes what is the minimum version of client is that

how or where do I download mangos for that ?

are there any bots ? that can be used to liven up the game world ? and how do I get those to work ?

thats all the questions I have for now

If you dont know the answer linking me to a guide would be great :D

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The guides are slightly outdated. The most current MaNGOS core supports only client 3.3.5a, as specified in my prior post.

You can use Git to pull a specific version to work with whatever 3.x client you wish, but it is not advisable to do so. The 3.3.5a version has the most recent fixes and updates. Older client versions for 3.x are no longer supported and you will have to backport any fixes, updates, and patches (like Playerbot) on your own. The same goes for ScriptDev2 and whichever database you use.

So, unless you do intend to use a client version prior to 3.3.5a, you only need concern yourself with the most current commit in the master branch.

Those long strings of numbers you see are specific commits, identified using an SHA Hash that is, in practice, completely unique for each commit. You may use these commit numbers to instruct Git to perfom actions on that specific version of the source code, such as fetching it or creating a diff between it and another commit.

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hmm look like the 3.1.0 patch too large talk about falling at the first hurdle :/ , I will either make the server work with the 3.0.9 patch or check out mangos one or zero I think

either way it sounds fun :D

then again if I find a friend who has their wireless internet unprotected i may get up to 3.3.5a :P

EDIT: decided to go with Mangos zero for now

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ok i hit another problem but it is more an annoyence I am up to importing the databases, the import script located in the database seems non functional :/

https://github.com/mangos-zero/database

I have a picture of the error given in the my sql window

Errorhttp://lostone1993.webs.com/mysqlerrorjpg.jpg[/img]

any thoughts on getting the import script to work ? I can import each table separate one at time but it would a pain

I am getting close to making the server work :D

I am not worrying about anything other then the default server until I get that working

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the MaNGOS DB Updater didnt work :( I am going to look around and see what I find

who would be one of these resident sql experts ?

EDIT: Uploaded each table manuely but has new problem

Mangos says the database is out of date

Am I the only one having problems ? or does nobody use this version ?

Fixed

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You're certain you downloaded and compiled the code for MaNGOS-Zero from the correct branch of their Git repository? It should be from develop, not master.

Also, did you double-check to make sure you applied all the SQL updates in their proper order and to the correct databases (mangos, characters, realm, and scriptdev)?

If you have a firewall or router, did you forward the ports that mangosd and realmd use?

You did copy all the necessary .conf.dist.in files to your server's main folder, changed the extension to just .conf and then edited the settings in them to enable/disable features, set ports, and such?

Are you playing WoW on the same computer that you're also using to run the server or is the server on a dedicated machine?

Have a look at the log files generated by the server and see if they report any errors, assuming you did not disable that feature in the settings of the conf files.

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I am certain I downloaded it sucessfully the only difference being I downloaded as a zip, I downloaded it from the develop branch

I am certain I applied the updates correctly however I will check

I am certain I copyed the necessary .conf.dist.in to the mangos server folder and changed the extenction I will post them here if it will help

I am playing wow on the same machine as the server

I have looked at the logs and it said no errors however I will look again to confirm

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Alright. Assuming there were no errors in the configuration files and you should not need to worry about a firewall of any kind since your host machine is also the server...

Did you set your realmlist in the realmd database to your loopback address, 127.0.0.1?

Is the loopback address also used in the conf files?

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il have a go at that I dont remember doing that

if it fails i will upload both the logs and config files

and if it works I will smack my head against the nearest wall :P

EDIT: Didn't Work but here are logs and config files

server log

2012-01-13 14:24:57 MaNGOS Zero/0.12.1 (* * Revision 1809 - *) for Win32 (little-endian) [world-daemon] 2012-01-13 14:24:57 <Ctrl-C> to stop. 2012-01-13 14:24:57 MM MM MM MM MMMMM MMMM MMMMM MM MM MM MM MMM MMM MM MM MMM MMM MMM MMM MMM MM MMM MMM MM MM MMM MM M MM MMMM MM MMM MM MM MMM MM M MM MMMMM MM MMMM MMM MM MM MMM MM M MM M MMM MM MMM MMMMMMM MM MM MMM MM MM MMM MM MM MM MMM MM MM MMM MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM MM MM MM MMM MM MM MMMMMM MMMM MMMMM MM MMM http://getmangos.eu MMMMMM 2012-01-13 14:24:57 Using configuration file mangosd.conf. 2012-01-13 14:24:57 World Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Character Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Login Database total connections: 2 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 MySQL client library: 5.1.49 2012-01-13 14:24:57 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:24:57 Realm running as realm ID 1 2012-01-13 14:24:57 Using World DB: mangos-zero database version 1.0.0 (development) / "Happy Holidays" 2012-01-13 14:24:57 Using creature EventAI: mangos-zero Artificial Creature Intelligence Database based on ACID 1.0.2 2012-01-13 14:24:57 Using DataDir ./ 2012-01-13 14:24:58 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1 2012-01-13 14:24:58 WORLD: VMap data directory is: ./vmaps 2012-01-13 14:24:58 2012-01-13 14:24:58 Loading MaNGOS strings... 2012-01-13 14:24:58 2012-01-13 14:24:58 >> Loaded 784 MaNGOS strings from table mangos_string 2012-01-13 14:24:58 Initialize data stores... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Initialized 49 data stores 2012-01-13 14:24:59 Using enUS DBC Locale as default. All available DBC locales: enUS 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Script Names... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 394 Script Names 2012-01-13 14:24:59 Loading WorldTemplate... 2012-01-13 14:24:59 >> Loaded 2 World Template definitions 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading InstanceTemplate... 2012-01-13 14:24:59 >> Loaded 26 Instance Template definitions 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading SkillLineAbilityMultiMap Data... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 5072 SkillLineAbility MultiMap Data 2012-01-13 14:24:59 Loading SkillRaceClassInfoMultiMap Data... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Loaded 148 SkillRaceClassInfo MultiMap Data 2012-01-13 14:24:59 Cleaning up instances... 2012-01-13 14:24:59 2012-01-13 14:24:59 >> Instances cleaned up 2012-01-13 14:24:59 Packing instances... 2012-01-13 14:24:59 >> Instance numbers remapped, next instance id is 1 2012-01-13 14:24:59 2012-01-13 14:24:59 Packing groups... 2012-01-13 14:24:59 >> Group Ids remapped, next group id is 1 2012-01-13 14:24:59 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Page Texts... 2012-01-13 14:24:59 >> Loaded 1431 page texts 2012-01-13 14:24:59 2012-01-13 14:24:59 Loading Game Object Templates... 2012-01-13 14:25:00 >> Loaded 10586 game object templates 2012-01-13 14:25:00 2012-01-13 14:25:00 Loading Spell Chain Data... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 2822 spell chain records (1786 from DBC data with 2 req field updates, and 1036 loaded from table) 2012-01-13 14:25:00 Loading Spell Elixir types... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 60 spell elixir definitions 2012-01-13 14:25:00 Loading Spell Facing Flags... 2012-01-13 14:25:00 2012-01-13 14:25:00 >> Loaded 971 facing caster flags 2012-01-13 14:25:00 Loading Spell Learn Skills... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 58 Spell Learn Skills from DBC 2012-01-13 14:25:01 Loading Spell Learn Spells... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 9 spell learn spells + 4735 found in DBC 2012-01-13 14:25:01 Loading Spell Proc Event conditions... 2012-01-13 14:25:01 ERROR:Spell 13896 listed in `spell_proc_event` has exactly same proc flags as in spell.dbc, field value redundant 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 152 extra spell proc event conditions +10 custom proc (inc. +8 custom ranks) 2012-01-13 14:25:01 Loading Spell Bonus Data... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 105 extra spell bonus data 2012-01-13 14:25:01 Loading Spell Proc Item Enchant... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 4 proc item enchant definitions 2012-01-13 14:25:01 Loading Aggro Spells Definitions... 2012-01-13 14:25:01 2012-01-13 14:25:01 >> Loaded 73 spell threat entries 2012-01-13 14:25:01 Loading NPC Texts... 2012-01-13 14:25:02 2012-01-13 14:25:02 >> Loaded 4476 npc texts 2012-01-13 14:25:02 Loading Item Random Enchantments Table... 2012-01-13 14:25:02 2012-01-13 14:25:02 >> Loaded 27892 Item Enchantment definitions 2012-01-13 14:25:02 Loading Items... 2012-01-13 14:25:04 >> Loaded 14398 item prototypes 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Item Texts... 2012-01-13 14:25:04 2012-01-13 14:25:04 >> Loaded 0 item pages 2012-01-13 14:25:04 Loading Creature Model Based Info Data... 2012-01-13 14:25:04 >> Loaded 10534 creature model based info 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Equipment templates... 2012-01-13 14:25:04 ERROR:creature_equip_template table is empty! 2012-01-13 14:25:04 >> Loaded 0 equipment template 2012-01-13 14:25:04 2012-01-13 14:25:04 >> Loaded 1940 equipment template (deprecated format) 2012-01-13 14:25:04 2012-01-13 14:25:04 Loading Creature templates... 2012-01-13 14:25:05 >> Loaded 9091 creature definitions 2012-01-13 14:25:05 2012-01-13 14:25:05 ERROR:Table `creature_template` have creature (Entry: 14764) with equipment_id 4192 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 2012-01-13 14:25:05 ERROR:Table `creature_template` have creature (Entry: 14765) with equipment_id 4192 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) has nonexistent modelid_1 (17192), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15349) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) has nonexistent modelid_1 (15676), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 15711) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) has nonexistent modelid_1 (17312), can crash client 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) are using modelid_1 (0), but creature_model_info are missing for this model. 2012-01-13 14:25:05 ERROR:Creature (Entry: 16963) has nonexistent modelid in modelid_1/modelid_2 2012-01-13 14:25:05 Loading SpellsScriptTarget... 2012-01-13 14:25:05 2012-01-13 14:25:05 >> Loaded 394 Spell Script Targets 2012-01-13 14:25:05 Loading ItemRequiredTarget... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 41 Item required targets 2012-01-13 14:25:06 Loading Reputation Reward Rates... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 3 reputation_reward_rate 2012-01-13 14:25:06 Loading Creature Reputation OnKill Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 423 creature award reputation definitions 2012-01-13 14:25:06 Loading Reputation Spillover Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 12 reputation_spillover_template 2012-01-13 14:25:06 Loading Points Of Interest Data... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 244 Points of Interest definitions 2012-01-13 14:25:06 Loading Pet Create Spells... 2012-01-13 14:25:06 2012-01-13 14:25:06 >> Loaded 7 pet create spells from table and 300 from DBC 2012-01-13 14:25:06 Loading Creature Data... 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 62610 creatures 2012-01-13 14:25:34 Loading Creature Addon Data... 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 1326 creature template addons 2012-01-13 14:25:34 2012-01-13 14:25:34 >> Loaded 51019 creature addons 2012-01-13 14:25:34 2012-01-13 14:25:35 >>> Creature Addon Data loaded 2012-01-13 14:25:35 2012-01-13 14:25:35 Loading Gameobject Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 38459 gameobjects 2012-01-13 14:25:59 Loading Objects Pooling Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 72 objects pools 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 creatures in pools from `pool_creature` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 575 creatures in pools from `pool_creature_template` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 gameobject in pools from `pool_gameobject` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 gameobject in pools from `pool_gameobject_template` 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 0 pools in pools 2012-01-13 14:25:59 Loading Weather Data... 2012-01-13 14:25:59 2012-01-13 14:25:59 >> Loaded 33 weather definitions 2012-01-13 14:25:59 Loading Quests... 2012-01-13 14:26:00 2012-01-13 14:26:00 >> Loaded 4243 quests definitions 2012-01-13 14:26:00 Loading Quests Relations... 2012-01-13 14:26:00 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 243 quest relations from gameobject_questrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 204 quest relations from gameobject_involvedrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 3791 quest relations from creature_questrelation 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 3949 quest relations from creature_involvedrelation 2012-01-13 14:26:01 >>> Quests Relations loaded 2012-01-13 14:26:01 2012-01-13 14:26:01 Loading Game Event Data... 2012-01-13 14:26:01 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 30 game events 2012-01-13 14:26:01 2012-01-13 14:26:01 >> Loaded 664 creatures in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 8488 gameobjects in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 9 creature reactions at game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 52 quest additions in game events 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 start/end game event mails 2012-01-13 14:26:02 >>> Game Event Data loaded 2012-01-13 14:26:02 2012-01-13 14:26:02 Creating map persistent states for non-instanceable maps... 2012-01-13 14:26:02 Loading Creature Respawn Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 creature respawn time. 2012-01-13 14:26:02 Loading Gameobject Respawn Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 gameobject respawn time. 2012-01-13 14:26:02 Loading SpellArea Data... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 0 spell area requirements 2012-01-13 14:26:02 Loading AreaTrigger definitions... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 99 area trigger teleport definitions 2012-01-13 14:26:02 Loading Quest Area Triggers... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 27 quest trigger points 2012-01-13 14:26:02 Loading Tavern Area Triggers... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 42 tavern triggers 2012-01-13 14:26:02 Loading AreaTrigger script names... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 33 areatrigger scripts 2012-01-13 14:26:02 Loading event id script names... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 18 scripted event id 2012-01-13 14:26:02 Loading Graveyard-zone links... 2012-01-13 14:26:02 2012-01-13 14:26:02 >> Loaded 166 graveyard-zone links 2012-01-13 14:26:02 Loading spell target destination coordinates... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 222 spell target destination coordinates 2012-01-13 14:26:03 Loading SpellAffect definitions... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 250 spell affect definitions 2012-01-13 14:26:03 Loading spell pet auras... 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 24 spell pet auras 2012-01-13 14:26:03 Loading Player Create Info & Level Stats... 2012-01-13 14:26:03 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 40 player create definitions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 0 custom player create items 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 1497 player create spells 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 215 player create actions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 540 level health/mana definitions 2012-01-13 14:26:03 2012-01-13 14:26:03 >> Loaded 2400 level stats definitions 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 59 xp for level definitions 2012-01-13 14:26:04 >>> Player Create Info & Level Stats loaded 2012-01-13 14:26:04 2012-01-13 14:26:04 Loading Exploration BaseXP Data... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 61 BaseXP definitions 2012-01-13 14:26:04 Loading Pet Name Parts... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 260 pet name parts 2012-01-13 14:26:04 Cleaning character database... 2012-01-13 14:26:04 Loading the max pet number... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded the max pet number: 0 2012-01-13 14:26:04 Loading pet level stats... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 1260 level pet stats definitions 2012-01-13 14:26:04 Loading Player Corpses... 2012-01-13 14:26:04 2012-01-13 14:26:04 >> Loaded 0 corpses 2012-01-13 14:26:04 Loading Loot Tables... 2012-01-13 14:26:04 2012-01-13 14:26:04 creature_loot_template : 2012-01-13 14:26:07 2012-01-13 14:26:07 >> Loaded 233563 loot definitions (4407 templates) 2012-01-13 14:26:07 fishing_loot_template : 2012-01-13 14:26:07 2012-01-13 14:26:07 >> Loaded 86 loot definitions (70 templates) 2012-01-13 14:26:07 gameobject_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 16490 loot definitions (569 templates) 2012-01-13 14:26:08 ERROR:Table 'gameobject_loot_template' entry 8387 isn't gameobject lootid and not referenced from loot, and then useless. 2012-01-13 14:26:08 item_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 4108 loot definitions (175 templates) 2012-01-13 14:26:08 mail_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 60 loot definitions (60 templates) 2012-01-13 14:26:08 pickpocketing_loot_template : 2012-01-13 14:26:08 2012-01-13 14:26:08 >> Loaded 6907 loot definitions (1559 templates) 2012-01-13 14:26:08 skinning_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 2808 loot definitions (778 templates) 2012-01-13 14:26:09 disenchant_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 80 loot definitions (37 templates) 2012-01-13 14:26:09 reference_loot_template : 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 4697 loot definitions (177 templates) 2012-01-13 14:26:09 >>> Loot Tables loaded 2012-01-13 14:26:09 2012-01-13 14:26:09 Loading Skill Discovery Table... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty. 2012-01-13 14:26:09 Loading Skill Extra Item Table... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty. 2012-01-13 14:26:09 Loading Skill Fishing base level requirements... 2012-01-13 14:26:09 2012-01-13 14:26:09 >> Loaded 57 areas for fishing base skill level 2012-01-13 14:26:09 Loading Npc Text Id... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 1543 NpcTextId 2012-01-13 14:26:10 Loading Gossip scripts... 2012-01-13 14:26:10 gossip_scripts : 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 3 script definitions 2012-01-13 14:26:10 Loading Gossip menus... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 736 gossip_menu entries 2012-01-13 14:26:10 Loading Gossip menu options... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 526 gossip_menu_option entries 2012-01-13 14:26:10 Loading Vendors... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded `npc_vendor_template`, table is empty! 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded 12580 vendor items 2012-01-13 14:26:10 Loading Trainers... 2012-01-13 14:26:10 2012-01-13 14:26:10 >> Loaded `npc_trainer_template`, table is empty! 2012-01-13 14:26:12 2012-01-13 14:26:12 >> Loaded 27276 trainer spells 2012-01-13 14:26:12 Loading Waypoint scripts... 2012-01-13 14:26:12 creature_movement_scripts : 2012-01-13 14:26:12 2012-01-13 14:26:12 >> Loaded 26 script definitions 2012-01-13 14:26:12 Loading Waypoints... 2012-01-13 14:26:12 2012-01-13 14:26:13 2012-01-13 14:26:13 >> Paths loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Waypoints and behaviors loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >>> Loaded 1596 paths, 40033 nodes and 244 behaviors 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Path templates loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Waypoint templates loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 >>> Loaded 12 path templates with 222 nodes and 4 behaviors 2012-01-13 14:26:15 Loading Localization strings... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 creature locale strings. DB table `locales_creature` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Item locale strings. DB table `locales_item` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Quest locale strings. DB table `locales_quest` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty. 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty. 2012-01-13 14:26:15 >>> Localization strings loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 Loading Auctions... 2012-01-13 14:26:15 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 auction items 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 auctions. DB table `auction` is empty. 2012-01-13 14:26:15 >>> Auctions loaded 2012-01-13 14:26:15 2012-01-13 14:26:15 Loading Guilds... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 guild definitions 2012-01-13 14:26:15 Loading Groups... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 group definitions 2012-01-13 14:26:15 Loading ReservedNames... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 0 reserved player names 2012-01-13 14:26:15 Loading GameObjects for quests... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 669 GameObjects for quests 2012-01-13 14:26:15 Loading BattleMasters... 2012-01-13 14:26:15 2012-01-13 14:26:15 >> Loaded 24 battlemaster entries 2012-01-13 14:26:15 Loading BattleGround event indexes... 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150871 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150903 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150872 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150904 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150873 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150905 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150874 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150908 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150875 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150909 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150720 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150877 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150722 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150878 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150739 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150884 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150741 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150892 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150861 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150896 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150866 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150898 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150869 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150900 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150870 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 ERROR:BattleGroundEvent: creature with nonexistent guid 150901 for event: map:0, event1:50, event2:2 ("(null)") 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 1147 battleground eventindexes 2012-01-13 14:26:16 Loading GameTeleports... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 219 GameTeleports 2012-01-13 14:26:16 Loading GM tickets... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded `character_ticket`, table is empty. 2012-01-13 14:26:16 Returning old mails... 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Only expired mails (need to be return or delete) or DB table `mail` is empty. 2012-01-13 14:26:16 Loading Scripts... 2012-01-13 14:26:16 2012-01-13 14:26:16 quest_start_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 162 script definitions 2012-01-13 14:26:16 quest_end_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 213 script definitions 2012-01-13 14:26:16 spell_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 0 script definitions 2012-01-13 14:26:16 gameobject_scripts : 2012-01-13 14:26:16 2012-01-13 14:26:16 >> Loaded 68 script definitions 2012-01-13 14:26:16 ERROR:Table `gameobject_scripts` has not existing gameobject (GUID: 28683) as script id 2012-01-13 14:26:16 event_scripts : 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600016) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9425 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600017) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9426 2012-01-13 14:26:17 ERROR:Table `event_scripts` has invalid gameobject (GUID: 600015) in SCRIPT_COMMAND_CLOSE_DOOR for script id 9427 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 291 script definitions 2012-01-13 14:26:17 >>> Scripts loaded 2012-01-13 14:26:17 2012-01-13 14:26:17 Loading Scripts text locales... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 252 string templates from db_script_string 2012-01-13 14:26:17 ERROR:Table `db_script_string` has unused string id 2000005301 2012-01-13 14:26:17 ERROR:Table `db_script_string` has unused string id 2000005302 2012-01-13 14:26:17 Loading CreatureEventAI Texts... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 355 string templates from creature_ai_texts 2012-01-13 14:26:17 Loading EventAI Texts additional data... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 355 additional CreatureEventAI Texts data. 2012-01-13 14:26:17 Loading CreatureEventAI Summons... 2012-01-13 14:26:17 2012-01-13 14:26:17 >> Loaded 16 CreatureEventAI summon definitions 2012-01-13 14:26:17 Loading CreatureEventAI Scripts... 2012-01-13 14:26:18 ERROR:CreatureEventAI: Creature 12143 has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event 1214301. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Creature 15215 has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event 1521501. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -1144 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -931 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -930 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -929 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 ERROR:CreatureEventAI: Entry -928 in table `creature_ai_texts` but not used in EventAI scripts. 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 13438 CreatureEventAI scripts 2012-01-13 14:26:18 Initializing Scripts... 2012-01-13 14:26:18 2012-01-13 14:26:18 ScriptDevZero http://github.com/scriptdev/scriptdevzero/ 2012-01-13 14:26:18 2012-01-13 14:26:18 Fork of: 2012-01-13 14:26:18 MMM MMM MM 2012-01-13 14:26:18 M MM M M M M 2012-01-13 14:26:18 MM M M M 2012-01-13 14:26:18 MMM M M M 2012-01-13 14:26:18 MM M M MMMM 2012-01-13 14:26:18 MM M M M 2012-01-13 14:26:18 MMM MMM http://www.scriptdev2.com 2012-01-13 14:26:18 2012-01-13 14:26:18 SD0: Using configuration file scriptdevzero.conf 2012-01-13 14:26:18 2012-01-13 14:26:18 MySQL client library: 5.1.49 2012-01-13 14:26:18 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:26:18 MySQL client library: 5.1.49 2012-01-13 14:26:18 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:26:18 SD0: ScriptDevZero database at 127.0.0.1;3306;root;<removed Password>;scriptdevzero initialized. 2012-01-13 14:26:18 2012-01-13 14:26:18 ERROR:SQL: SELECT version FROM sd0_db_version LIMIT 1 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.sd0_db_version' doesn't exist 2012-01-13 14:26:18 ERROR:SD0: Missing `sd0_db_version` information. 2012-01-13 14:26:18 2012-01-13 14:26:18 SD0: Loading Script Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM script_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `script_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, sound, type, language, emote FROM script_texts WHERE entry BETWEEN -3999999 AND -1000000 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_texts' doesn't exist 2012-01-13 14:26:18 SD0: Loading Script Texts additional data... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 additional Script Texts data. DB table `script_texts` is empty. 2012-01-13 14:26:18 SD0: Loading Custom Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM custom_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.custom_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `custom_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, sound, type, language, emote FROM custom_texts WHERE entry BETWEEN -2999999 AND -2000000 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.custom_texts' doesn't exist 2012-01-13 14:26:18 SD0: Loading Custom Texts additional data... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty. 2012-01-13 14:26:18 SD0: Loading Gossip Texts... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM gossip_texts 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.gossip_texts' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 string templates. DB table `gossip_texts` is empty. 2012-01-13 14:26:18 ERROR:SQL: SELECT COUNT(entry) FROM script_waypoint GROUP BY entry 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_waypoint' doesn't exist 2012-01-13 14:26:18 SD0: Loading Script Waypoints for 0 creature(s)... 2012-01-13 14:26:18 ERROR:SQL: SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid 2012-01-13 14:26:18 ERROR:query ERROR: Table 'scriptdevzero.script_waypoint' doesn't exist 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty. 2012-01-13 14:26:18 SD0: Loading C++ scripts 2012-01-13 14:26:18 2012-01-13 14:26:18 ERROR:SD0: No script found for ScriptName 'boss_scorn'. 2012-01-13 14:26:18 >> Loaded 393 C++ Scripts. 2012-01-13 14:26:18 Scripting library loaded. 2012-01-13 14:26:18 DEBUG:: Initialize game time and timers 2012-01-13 14:26:18 Starting Map System 2012-01-13 14:26:18 Starting BattleGround System 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 3 battlegrounds 2012-01-13 14:26:18 Loading Transports... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 8 transports 2012-01-13 14:26:18 Deleting expired bans... 2012-01-13 14:26:18 Starting server Maintenance system... 2012-01-13 14:26:18 Loading Honor Standing list... 2012-01-13 14:26:18 2012-01-13 14:26:18 >> Loaded 0 Horde and 0 Ally honor standing definitions 2012-01-13 14:26:18 Starting Game Event system... 2012-01-13 14:26:18 GameEvent 16 "Gurubashi Arena Booty Run" started. 2012-01-13 14:26:18 GameEvent 18 "Call to Arms: Alterac Valley!" started. 2012-01-13 14:26:18 GameEvent 27 "Nights" started. 2012-01-13 14:26:18 GameEvent 35 "Winter Season Fishing" started. 2012-01-13 14:26:18 Player::DeleteOldChars: Deleting all characters which have been deleted 30 days before... 2012-01-13 14:26:18 WORLD: World initialized 2012-01-13 14:26:18 SERVER STARTUP TIME: 1 minutes 20 seconds 2012-01-13 14:26:18 mangosd process priority class set to HIGH 2012-01-13 14:26:18 2012-01-13 14:26:18 2012-01-13 14:27:17 Halting process...

realmd log

2012-01-13 14:22:40 MaNGOS Zero/0.12.1 (* * Revision 1809 - *) for Win32 (little-endian) [realm-daemon] 2012-01-13 14:22:40 <Ctrl-C> to stop. 2012-01-13 14:22:40 Using configuration file realmd.conf. 2012-01-13 14:22:40 Login Database total connections: 2 2012-01-13 14:22:40 MySQL client library: 5.1.49 2012-01-13 14:22:40 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:22:40 MySQL client library: 5.1.49 2012-01-13 14:22:40 MySQL server ver: 4.1.21-community-nt 2012-01-13 14:22:40 Added realm "Argent Dawn" 2012-01-13 14:22:40 realmd process priority class set to HIGH 2012-01-13 14:22:40 2012-01-13 14:27:16 Halting process...

mangos config

##################################### # MaNGOS Configuration file # ##################################### [MangosdConf] ConfVersion=2010100901 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "@CMAKE_INSTALL_PREFIX@/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix. if used log names aren't absolute paths # then logs will be stored in the current directory of the running program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: X = _connections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Port on which the server will listen # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################################################### RealmID = 1 DataDir = "." LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_realm" WorldDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_world" CharacterDatabaseInfo = "127.0.0.1;3306;root;<removed Password>;zp_characters" LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 MaxPingTime = 30 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################################################### # PERFORMANCE SETINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation # You need to extract the VMaps in order to enable those options # Default: 1 (true) # 0 (false) # # vmap.ignoreSpellIds # These spells are ignored for LoS calculation # List of ids with delimiter ',' # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, requires more CPU power) # 0 (disable, not so nice position selection but will require less CPU power) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # ################################################################################################################### UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 AddonChannel = 1 CleanCharacterDB = 1 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_TransportMoves # LogFilter_CreatureMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters (active by default) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # WorldLogFile # Packet logging file for the worldserver # Default: "world.log" # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################################################### LogSQL = 1 PidFile = "" LogLevel = 3 LogTime = 0 LogFile = "Server.log" LogTimestamp = 0 LogFileLevel = 0 LogFilter_TransportMoves = 1 LogFilter_CreatureMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 WorldLogFile = "" WorldLogTimestamp = 0 DBErrorLogFile = "DBErrors.log" CharLogFile = "Char.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "" GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "" LogColors = "" ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; # 255 = Auto Detect (Default) # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new character # 1 - show intro only for first character of selected race # 2 - disable intro in all cases # # MaxPlayerLevel # Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 60 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with one silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MinHonorKills # Min kills that players must obtain to enter in weekly honor calculation # Default: 15 # # MaintenanceDay # The day of the week is performed server maintenance ( currently used for Honor distribution ) # range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest # Default: 3 (Wednesday in EU) # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (true) # 1 (false) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 10 # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds, i.e 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # TimerBar.Fatigue.GMLevel # Disable/enable fatigue for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant death) # # TimerBar.Breath.GMLevel # Disable/enable waterbreathing for security level (0..4) or high # Default: 4 (None) # # TimerBar.Breath.Max # Waterbreathing max timer value (in secs) # Default: 180 # 0 (instant underwater breathing damage start) # # TimerBar.Fire.GMLevel # Disable/enable lava fire damage for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fire.Max # Lava damage delay max timer value (in secs) # Default: 1 # 0 (instant in lava damage start) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # PetUnsummonAtMount # Persmanent pet will unsummoned at player mount # Default: 0 - not unsummon # 1 - unsummon for any mount # # Event.Announce # Default: 0 (false) # 1 (true) # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait <Enter> or some time before continue (and possible close console window) # -1 (wait until <Enter> press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # ################################################################################################################### GameType = 0 RealmZone = 1 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 SkipCinematics = 0 MaxPlayerLevel = 60 StartPlayerLevel = 1 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 MinHonorKills = 15 MaintenanceDay = 3 InstantLogout = 1 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 10 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.IgnoreRaid = 0 Guild.EventLogRecordsCount = 100 TimerBar.Fatigue.GMLevel = 4 TimerBar.Fatigue.Max = 60 TimerBar.Breath.GMLevel = 4 TimerBar.Breath.Max = 180 TimerBar.Fire.GMLevel = 4 TimerBar.Fire.Max = 1 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 MassMailer.SendPerTick = 10 PetUnsummonAtMount = 0 Event.Announce = 0 BeepAtStart = 1 ShowProgressBars = 1 WaitAtStartupError = 0 Motd = "Welcome to the Massive Network Game Object Server." ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow accounts to create characters in both teams in any game type. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Trade # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team, # merge all auction houses for players from different teams, send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################################################### AllowTwoSide.Accounts = 1 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Trade = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 TalentsInspecting = 1 ################################################################################################################### # CREATURE AND GAMEOBJECT SETTINGS # # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 100 yards # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 25 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 25 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # # GuidReserveSize.Creature # GuidReserveSize.GameObject # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns # in game from other side # Default: 100 # ################################################################################################################### ThreatRadius = 100 Rate.Creature.Aggro = 1 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.EmptyLootSho

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For future reference, it is best to use a service like Pastebin or Paste2, which preserves formatting for easier reading of plain text, scripts, and programming languages, then posting the link to the pasted text or code so others may view it as needed. When posting a very large file in this way, also avoids cluttering a thread for easier navigation and reading in the forums.

If you had read your own log file, which you kindly provided above, you will notice right away a great many errors regarding ScriptDevZero.

When you compiled your server, did you place a folder named ScriptDevZero in your MaNGOS-Zero source code? That folder should have been located inside /src/bindings/ and then copied the ScriptDevZero source into it.

After compiling MaNGOS, you should have then done a second compile using the proper VC solution (scriptVC90.sln, for example) or GCC makefile for ScriptDevZero.

If you did do this, then the multitude of errors are due an improper database installation and update. I recommend you carefully re-read the guides in your Zero documentation, as well as here in these forums and at the UDB forums on how to correctly set up your databases.

You configuration files are also incomplete. It looks as if you simply did a "quick and dirty" setup by going with the defaults on everything except where you needed to enter your information for database access and server IP. It is strongly recommended to more carefully read through the documentation for each section in the configuration files. I would specifically point out the need for configuring logs in more detail and the PID files used by the server components for debug information.

If you don't do your homework, then you can expect such fundamental errors.

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thanks for pastebin il do that from now on

I compiled it correctly I got the script dev zero source files i put them in the src/bindings/ I compiled mangos then Script dev zero correctly using the right solution

I imported the databases correctly I think the documentation is very confusing and conflicting in places

I read though the config files according to the guide I was following some of the config I did not understand and from what I understood it seemed fine to me

How do I configer the logs in more detail ? pid files ?

I did my home work Ive read a lot of guides at this point and followed them

But I shall have another go but I feel it will end the same

EDIT: I found a complete tutorial for mangos zero I will have another go now

http://udw.altervista.org/zeroproject/viewtopic.php?f=60&t=602

ok followed guide to the letter same problem

world.log

realmd.log

I have ran out of ideas

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Visual Studio can be quirky, more so than other compilers, especially if you have VS2010.

There is the chance it was a bad compile. To minimize this, I do not have any other programs running while compiling with Visual Studio. Compiling a large code base like MaNGOS does require a lot of system resources.

Try cleaning the solutions, setting the build configuration to "Release", and re-compiling both components.

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Way to go, lostone! :cool:

It seems the simplest things are the cause of 99% of the errors people get when setting up their first server. Well, it is your first Zero server, anyways. You'd think I'd learn by now to start with that simple stuff when trouble-shooting, instead of over-thinking the problem. Lesson learned and thank you for that, lostone.

The "greeting card" is a wonderful touch, and I think it's great. :lol:

But...

I have to inform you that MaNGOS has a strict policy against posting screen shots. You might want to re-read the forum rules regarding the posting and discussion of materials found in or generated from the game client.

I know it seems harsh, and I hate being a buzz-kill, but TheLuda has had this rule in place since day one to avoid any possible infringement that would have lawyers killing the dream he's worked so hard to protect and nurture. In a way, TheLuda is the father of us all by founding MaNGOS and providing everyone a place where the right to learn is a fundamental, inalienable human right...or should be.

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