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graveyard


Guest manofwar95
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I think the graveyards are fetched from DBC, but i think you can override the dbc values with the database values. But i do not think you can create new ones (This is just guessing since i have never actually done it, just read the code once quick while looking for alternatives to my server, but decided not to)

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you can try this

@@ -5265,48 +5220,6 @@ void Player::RepopAtGraveyard()

// stop countdown until repop

m_deathTimer = 0;

- // Custom Gravyards

- if (sWorld.getConfig(CONFIG_BOOL_GRAVYARD_AREA_ENABLE))

- {

- if (GetAreaId() == sWorld.getConfig(CONFIG_UINT32_GRAVYARD_AREA)) // Change "YOUR_AREA_ID" to the Area ID 4080 Quel Danas for custom Outdoor BG

- {

- uint32 cMap;

- float cx;

- float cy;

- float cz;

- float co;

-

- if (GetTeam() == ALLIANCE) // Alliance coords

- {

- cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_A_MAP);

- cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_X);

- cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Y);

- cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_Z);

- co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_A_O);

- }

- else

- {

- cMap = sWorld.getConfig(CONFIG_UINT32_GRAVYARD_H_MAP);

- cx = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_X);

- cy = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Y);

- cz = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_Z);

- co = sWorld.getConfig(CONFIG_FLOAT_GRAVYARD_H_O);

- }

- TeleportTo(cMap, cx, cy, cz, co);

-

- if (isDead())

- {

- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4);

- data << cMap;

- data << cx;

- data << cy;

- data << cz;

- GetSession()->SendPacket(&data);

- }

- return;

- }

- }// Custom Gravyard ends

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