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Voting up MaNGOS-One test server!


Guest LilleCarl_

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Hello everyone!

As you all should know by now MaNGOS got a 2.4.3 development server online running under http://mangosone.org. This server is meant to gain reports on bugged content and get a more centralized development goal, where we do not get double bug reports or false reports because of *dumb* server owners etc..

So what we need is: Some population! And this is possible to gain via WoWStatus (a wow server voting site) and promotions on other sites, like AC-Web.

Remember this link and vote here every day:

http://www.wowstatus.net/in.php?server=674282

Then we might discuss what would be best for this server to make it gain popularity, many people like instant 70, because leveling is boring, the downside of this is that the low level content will never be tested. But what i am thinking is that the ".levelup" command should be released to players and limited. So you cannot level over 70, and cannot delevel with any gear equipped, and on develeling reset all talents and spells etc...

This might make the server more interesting for players to play on, and as i see it, it is better that any content gets tested and properly reported, rather then that the server keeps being empty. I for example, I am way too bored of PvE and leveling, but may players think PvE is fun (damn slackers). So maybe we should put some effort into making this project succeed!

I could help with serving players ingame as a gamemaster and so on, maybe i can look into quest "scripting" etc.. But mainly i just want to make the server descent so we get population that can report bugs!

All hail the almighty MaNGOS!

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The real problem is you don't just need people, but you need people with an eye for details who played TBC on retail. Sure, many issues are obvious to about anyone, but not many remember the - sometimes small - details that make so much difference in experience.

The next few examples might be a bit outdated - I'm still running a one year old MaNGOS-One core with TBC-DB 1.2.1 - but anyway. Go clear Stratholme with a 5 man group of appropriate level. Most people will notice a few obvious bugs, for example related to the Cannon Master Willey encounter: Crimson Riflemen spawn, but you can't use the ammo/cannons to kills them. And the door that closed when the encounter started never opens again, so your party is trapped. Everyone can see bugs like that. But how many people will notice during the clear that some Plague Ghouls and Patchwork Horrors aren't patrolling like they should? That there are no "Eye of Naxxramas" to be found that yell when they detect invaders, summoning Gargoyles? That some gates should close, spawn a "rat invasion", and then open again? And that this actually happens multiple times if you go through that gate again, but not when you repeat it fast enough (so there's like a cooldown)?

How many people are happy because a quest completes nicely, instead of feeling sad that the end event is missing? Etc.

Don't get me wrong here. At least you're trying to do something and I welcome your idea. But imho inviting a bunch of random schmucks who never played the real thing is only useful for the most obvious issues, and you'd think most of those are known by now ;)

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But imho inviting a bunch of random schmucks who never played the real thing is only useful for the most obvious issues, and you'd think most of those are known by now

I agree with the first part. The second part is outright wrong. It would be a HUGE advancement if we got all quests to complete correctly - at least. Having even halfway blizzlike drops for just the quest-related items would be next. Some things we only recently fixed on the testserver (and which will also be included in TBCDB 1.2.2 :P ) includes correct drops/source items for quests in Mulgore/Wetlands/Some more. And If I recall correctly there were some reports by Mark that drop rates in Azuremyst are all over the place...

And I am not even starting about dungeons, scripted bosses/events/encounters and such.

So, there is a lot to do regarding very basic stuff, which anyone can spot. The problem is that checking 6k-odd quests is a damn lot to do. Having people report working quests as such is probably the hardest part about it. Currently 86% of all quests are not reported at all. And I refuse to believe that in the two months that the server has been running no one did those quests.

And before anyone gets funny ideas: the ".levelup" command is out of the question. We tried handing out high-level chars - it did not help at all. People are far less likely to give up a char they invested a week leveling than a char that insta-70ed for a hour of boredom as no one else is around on that level.

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Instead of the level up command you can start them with player_create_info_spell (Not sure if that's the right table off the top of my head) But have them start up with a mount and on second thought that wouldn't work on a BC server, but you could always create a server item that's a mount - the level req. One of the biggest ughs on leveling is the no mount, so just an idea to have them start with a mount IE start with a 40% mount. Let them earn the 60 :P

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So, there is a lot to do regarding very basic stuff, which anyone can spot. The problem is that checking 6k-odd quests is a damn lot to do.

I can only agree with that fully. And I should know, since I have loremasters running around on the real thing, so that's 3k quests on the old continents alone per title (I did that pre Cata). On my own fun TBC server, I'm slowly leveling several characters on both factions, doing different zones with different characters (basically aiming to do all quests in the long run). My experience is that by far most quests are completable - though not always blizzlike - when you're leveling. Ignoring a few escort quests along the way known to have issues, they are usually reasonably ok in my experience.

I see more issues with quests and chains that are less common and often were once end content, involving dungeons and events. The Battle of Darrowshire chain for example (fix incoming! :P), or the Razelikh the Defiler chain. And I haven't done them yet (still leveling those characters), but I bet the paladin and especially warlock epic mount chains won't work either (event in Dire Maul). I won't even dream about the Scepter of the Shifting Sands chain etc and then I still have to go to Outland ;)

The question here is how many players would be checking all those "off the path" quests. I'd assume that most characters on the test server would go to Outland and continue their way to 70.

But, and that's where I agree with you all: even if only a few are doing them and are reporting them, that's beneficial. The ones that don't, might not bring real value, but as long as we're not spending much time on their stay we don't loose anything I guess :)

Hmm...I should report a bunch of quests too I think, since I'm doing them anyway on my server. Though I'll thin I'll stick with working onces (assuming they kept working) instead of bothering with bug reports since my server still uses a one year old core and TBC-DB 1.2.1 :P

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i agree we do need ppl that played on the official server to verfiiy the quest are bliz like and and to catch small thing that ppl like me who never played the official servers would notice.i can verfiy if they work but wouldnt have a clue if bliz like.also leveling is needed to verify quest spells and few other things.maybe a higher xp rate would help to.but a few dedicated ppl should go throuhg from start anyway.and they need be ppl thats played on official server so they know what to look for.

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i agree we do need ppl that played on the official server to verfiiy the quest are bliz like and and to catch small thing that ppl like me who never played the official servers would notice.i can verfiy if they work but wouldnt have a clue if bliz like.also leveling is needed to verify quest spells and few other things.maybe a higher xp rate would help to.but a few dedicated ppl should go throuhg from start anyway.and they need be ppl thats played on official server so they know what to look for.

The XP Rate is sice the first day x2 and + raf system x4

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Unfortunately no one seems to be seeding. Either I have to wait a few more days or try to find my original wow and tbc cds :(

Then there would be the problem how to stop it from patching to a version I don't want. And its a german version so for testing quests it will be quite annoying to find the english name.

But I know that my brother would also be happy to try this server and fix some problems. At least here are people that are interested to know which quests are broken.

Thx

Chutulu

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