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[fix] typo


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Posted
To be honest I think they worked around this typo. I tried this patch and it caused quests to display incorrectly when interacting with an NPC.

This patch doesn't change any functionality, how it is supposed to broke quests? O_O

Posted
To be honest I think they worked around this typo. I tried this patch and it caused quests to display incorrectly when interacting with an NPC.

have you even looked at the patch? the only thing this patches changes is adding one little char to a function name...

Posted

Yeah sorry, I just found out a recent revision caused this corruption in the quests, I'm not sure which but I was on 7110 then when I went to 7122 it started happening. I suppose it's not this patch, sorry.

What exactly DOES this patch fix?

Posted
To be honest I think they worked around this typo. I tried this patch and it caused quests to display incorrectly when interacting with an NPC.

Are you sure? He fixed all 4 matches in current master

# grep Ineract src/ -R -n
src/game/Creature.h:431:        bool isCanIneractWithBattleMaster(Player* player, bool msg) const;
src/game/Creature.cpp:653:bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const
src/game/Creature.cpp:758:                        if(!isCanIneractWithBattleMaster(pPlayer,false))
src/game/Creature.cpp:806:            isCanIneractWithBattleMaster(pPlayer,true);     // output error message if need

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