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Implememting Ghouls


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Posted

Reminds me is there a less hacky way to check whether the talent is active? Because the talent, from memory doesn't list cause an searchable dummy aura for the normal spell icon/familyflags check. Also if you still read this Vladimir any idea on why the initial code's !isAlive fails?

Also previous post edited; not sure if less hacky but hopefully better.

  • 2 weeks later...
  • 1 month later...
Posted

May I ask how advanced is implementation of Raise Dead spell?

I try to do it myself, but i'm stuck with a corpse problem (can't figure out how to check if there is any corpse) and - there is a problem with cooldown. Raise Dead spell is only one-time-usable. One time per login. And I can't figure it out either.

Mayby somebody could paste here Astellar's findings/patch of it?

Posted
Astellar have at getmangos.ru some patches that do this pet implemention step by step in proper way.

Referecned above commit has been one from like patches.

Does his patch works 100%?

  • 2 weeks later...
Posted

There are patches for Raise Dead, but cooldown is not working. Loading screen resets cooldown (on clear fresh-builded MaNGOS+UDB with no custom patches). Earlier(on 3.0.9) cooldown was OK. Any ideas how to fix CD on Raise Dead? It's only thing missing, except that DK's strength and agility(stamina is working, but needs to be checked) doesn't aeffect Ghoul, propably should be fixed in DB.

You can use scripts from this thread with little changes, they are working. Ghoul with Master of Ghouls is summoning by typing .cast 52150 in game, for 2min Ghoul there is simple fix in this thread.

Sorry if my English was bad :P

  • 3 weeks later...
Posted
http://github.com/guillaumederval/mangos_diff/blob/a46e7efad81e74cdb600517a3dfd92b15bfb9a93/mangos/patch_divers.diff

PROPABLY need update to current MaNGOS rev.(code is OK, but may be some lines down or up)

Found on github, including Death Pact.

In my opinion cooldown on Raise Dead in DB is invaild.

Stats for ghoul are missing, 22 str on any level, but ghoul's stamina scales with gear.

i tested this, the problem is:

after a summon, a dismiss or a death pact, the raise dead is still gray after 30 second (the spell don't show a cooldown, it's gray with a "spell don't ready yet" message. don't work if a do .cooldown too.

if for exemple i change area or if i enter instance, the spell return normal....

Posted

Check CD in DB, probably there are some mistakes(5 min instead of 3?). My server is currently compiling(what-a-nice Gentoo :P), it will take too long if I would check it.

Ghoul's stamina is scaling with owner's stamina, but i'm not sure is it correct because ghoul w/o Master of Ghouls has more hp than ghoul with talent. Please also check int and spirit. Armor is scaling as I remember.

Posted
Check CD in DB, probably there are some mistakes(5 min instead of 3?). My server is currently compiling(what-a-nice Gentoo :P), it will take too long if I would check it.

Ghoul's stamina is scaling with owner's stamina, but i'm not sure is it correct because ghoul w/o Master of Ghouls has more hp than ghoul with talent. Please also check int and spirit. Armor is scaling as I remember.

true, stamina is scaling the rest is the sdandard. i use this http://github.com/bodompelle/mangos/commit/12d05c717cb004581aaa57474e58883ac9524cef (sprry if quite ugly :)) to make change the stats (based on level for now).

the problem on the cd is that there isn't a cd :) the spell after casted began gray (and spell not ready yet) with no cd and rest so until you relog or change zone/map (as a .tele somewhere).

  • 3 weeks later...
Posted
http://github.com/guillaumederval/mangos_diff/blob/a46e7efad81e74cdb600517a3dfd92b15bfb9a93/mangos/patch_divers.diff

PROPABLY need update to current MaNGOS rev.(code is OK, but may be some lines down or up)

Found on github, including Death Pact.

In my opinion cooldown on Raise Dead in DB is invaild.

Stats for ghoul are missing, 22 str on any level, but ghoul's stamina scales with gear.

will you submit "under review section" ?

Posted
http://wiki.udbforums.org/index.php/Spell.dbc

26 RecoveryTime

for Raise Dead = 0. For warrior's Shield Wall is 300000 = 5 mins. Maybe "trick" with overwriting with 3min for this value will work?

I don't have 3.2 DBC files, because my HD is too small. If you can check value in this value I'd be glad. Optionally if someone has older than 3.1 also could check :P For 3.0.9 it's the same cell.

i don't know, editing dbc files is NOT legal and supported here, we have to find another way...

Posted
Anybody knows how cooldown on Raise Dead works on official servers? :P

mrelfire: it's not my patch and IMO RD isn't ready enough to submit in that section.

3min i think

  • 2 weeks later...
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